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OverviewFull Product DetailsAuthor: Shenja van der GraafPublisher: Springer International Publishing AG Imprint: Springer International Publishing AG Edition: 1st ed. 2018 Weight: 3.594kg ISBN: 9783319614991ISBN 10: 3319614991 Pages: 182 Publication Date: 16 November 2017 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of Contents1. Designing for Mod Development.- 2. Participation and Platformization at Play.- 3. Game Changer.- 4. Of Toolkits, Engines and Interfaces.- 5. Learning and the Imperative of Production in Mod Development.- 6. Second Life Between Participation and Competition.- 7. Commodify! And Beyond.Reviews“This is a timely book, offering an empirically based and theoretically rich, critical approach to the role of platform development and user participation in the current ecosystem where platforms occupy a central role in the socioeconomic structure of media and communications, and where algorithms increasingly govern the organization of content. … It is therefore a valuable contribution for those, from media and sociology as well as economy … .” (Ana Jorge, Observatorio OBS, 2018) This is a timely book, offering an empirically based and theoretically rich, critical approach to the role of platform development and user participation in the current ecosystem where platforms occupy a central role in the socioeconomic structure of media and communications, and where algorithms increasingly govern the organization of content. ... It is therefore a valuable contribution for those, from media and sociology as well as economy ... . (Ana Jorge, Observatorio OBS, 2018) Author InformationShenja van der Graaf is a Senior Researcher at imec-SMIT, Vrije Universiteit Brussel, Belgium. Tab Content 6Author Website:Countries AvailableAll regions |