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OverviewFull Product DetailsAuthor: Kaitlin TremblayPublisher: Taylor & Francis Ltd Imprint: CRC Press Weight: 0.560kg ISBN: 9781032385587ISBN 10: 1032385588 Pages: 200 Publication Date: 08 March 2023 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviews“Written in accessible and somewhat self-deprecating language, clearly grounded in theory, and supported by exhaustive citations, this book provides a thoughtful and useful road map for designing worlds in video games.” -- E. Bertozzi, Quinnipiac University Author InformationKaitlin Tremblay (they/she) is a writer and game designer, as well as a former book editor and media critic. For over the past 10 years, Tremblay has worked across the video game industry, including on titles such as Watch Dogs Legion (Ubisoft), Grindstone (Capybara Games), and A Mortician’s Tale (Laundry Bear Games). Tremblay’s personal game development work has focused on making horror games about difficult subject matter, and they are a public speaker and community organiser, serving on the board of advisors for GDC’s Independent Games Summit. Tremblay is also a speculative fiction writer, with a focus on horror, and was the co-editor of the award-nominated anthology Those Who Make Us: Canadian Creature, Myth, and Monster Stories (Exile Editions). They are also the author of the deep dive into the Borderlands franchise and its storytelling, Ain’t No Place for a Hero: Borderlands (ECW Press). Their full work can be found on their website: www.thatmonstergames.com Tab Content 6Author Website:Countries AvailableAll regions |