iOS and macOS Performance Tuning: Cocoa, Cocoa Touch, Objective-C, and Swift

Author:   Marcel Weiher
Publisher:   Pearson Education (US)
ISBN:  

9780321842848


Pages:   400
Publication Date:   27 March 2017
Format:   Paperback
Availability:   In Print   Availability explained
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iOS and macOS Performance Tuning: Cocoa, Cocoa Touch, Objective-C, and Swift


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Overview

In iOS and macOS™ Performance Tuning, Marcel Weiher drills down to the code level to help you systematically optimize CPU, memory, I/O, graphics, and program responsiveness in any Objective-C, Cocoa, or CocoaTouch program. This up-to-date guide focuses entirely on performance optimization for macOS and iOS. Drawing on 25 years of experience optimising Apple device software, Weiher identifies concrete performance problems that can be discovered empirically via measurement. Then, based on a deep understanding of fundamental principles, he presents specific techniques for solving them. Weiher presents insights you won’t find anywhere else, most of them applying to both macOS and iOS development. Throughout, he reveals common pitfalls and misconceptions about Apple device performance, explains the realities, and helps you reflect those realities in code that performs beautifully.

Full Product Details

Author:   Marcel Weiher
Publisher:   Pearson Education (US)
Imprint:   Addison-Wesley Educational Publishers Inc
Dimensions:   Width: 17.80cm , Height: 2.20cm , Length: 22.60cm
Weight:   0.640kg
ISBN:  

9780321842848


ISBN 10:   0321842847
Pages:   400
Publication Date:   27 March 2017
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Chapter 1: CPU: Principles Chapter 2: CPU: Measurement and Tools Chapter 3: CPU: Pitfalls and Techniques Chapter 4: CPU Example: XML Parsing Chapter 5: Memory: Principles Chapter 6: Memory: Measurement and Tools Chapter 7: Memory: Pitfalls and Techniques Chapter 8: Memory Example: FilterStreams Chapter 9: Swift Chapter 10: I/O: Principles Chapter 11: I/O: Measurement and Tools Chapter 12: I/O: Pitfalls and Techniques Chapter 13: I/O: Examples Chapter 14: Graphics and UI: Principles  Chapter 15: Graphics and UI: Measurement and Tools Chapter 16: Graphics and UI: Pitfalls and Techniques Chapter 17: Graphics and UI: Examples

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Author Information

Marcel Weiher is a software engineeer and researcher with more than 25 years of experience with Cocoa-related technologies. Marcel’s work has always been performance-focused, ranging from solving impossible pre-press problems on the machines of the day via optimizing one of the world’s busiest web properties at the BBC to helping other Apple engineers improve the performance of their code on Apple’s Mac OS X performance team. In addition to helping established companies and startups create award-winning software and turn around development teams, Marcel also teaches, blogs, speaks at conferences, contributes to open source, and invents new techniques such as Higher Order Messaging. He also works on programming languages, starting with an Objective-C implementation in 1987 and culminating in the Objective-Smalltalk architecture research language. Marcel currently works as a principal software engineer at Microsoft Berlin and maintains his own software and consulting company, metaobject ltd.

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