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OverviewFull Product DetailsAuthor: Elizabeth Herrmann , Ryan Shelley , Ellen Lupton , Jennifer Cole PhillipsPublisher: BIS Publishers B.V. Imprint: BIS Publishers B.V. Dimensions: Width: 17.90cm , Height: 2.20cm , Length: 23.80cm Weight: 0.670kg ISBN: 9789063693732ISBN 10: 9063693737 Pages: 240 Publication Date: 04 May 2015 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviewsA very unusual and wild illustrated book about diverse ways of creative collaborations. With a lot of cases and interviews - Page magazine Germany A very unusual and wild illustrated book about diverse ways of creative collaborations. With a lot of cases and interviews - Page magazine Germany The Big Problems require something from designers, namely that we give up our isolationist tendencies toward moments of personally gratifying genius and instead focus on team-based monster slaying, much like how it takes hoards of scientists and engineers working for Boeing to conquer modern flight. Artistic Responsibility, CO LAB: A Collaborative Design Survey James Newell Osterberg was raised in a trailer park somewhere in Indian Name, Michigan, making his decision to become a drummer somewhat preordained. But intervention came one vibrant Jim Morrison performance later + Mick Jagger + James Brown + Osterberg s invention of The Stage Dive = Iggy Pop. Music s great Indie Interdisciplinary Collaborator wove a mantle and then wore it permanently. Indies, CO LAB: A Collaborative Design Survey Design discourse matters because the way designers talk affects the kinds of things designers are prone to think about and the level at which we re engaged to think about them. Responsive Thinking, CO LAB: A Collaborative Design Survey We ve described ourselves in the past as sexless life partners. We do well with fighting. Aaron Gotwalt, Co-Tweet It s like, why are we going to church? Why don't we all go for a walk instead? Isn't there a better way to go about this? Mike Galbreth, The Art Guys People are appreciating storytelling more: they want a conversation piece in their home. Craftsmanship and material history makes storytelling worthwhile. Lars Dressler, Brothers Dressler I would speculate that with everyone coming from a different discipline, all working on something that they have no expertise in, or bringing their own expertise into something in which they have no expertise, that equalizes everyone in a wonderful way. Anthony Graves, Camel Collective There is a myth that the world is waiting for highly specialized people to do their jobs, and obviously there are a few highly specialized jobs, where people get trained for that specific thing, but training is different from education. David Helfand, President + Vice Chancellor, Quest University Canada We were both just out of college, looking for somethinganythingthat would earn us a living and keep our creative collaboration going. Louis Fox, Free Range Studio There is never a collaborative experience that doesn t suck, at some point along the way. Mike Weikert, Center for Social Design Director, MICA I call this breakdowns to breakthroughs, because groups have to have a breakdown before a they can come to a breakthrough. Ryan Clifford, Center for Social Design Faculty, MICA Learning to trust artists is the hardest hurdle for some institutions. Of course that is easy to say, but to really believe it enough to give support and validation to people working outside of generally understood realms, is difficult for people to understand. But artists are great producers, and often work at a level of efficiency and production that is higher than expected. Roddy Schrock, Eyebeam The Big Problems require something from designers, namely that we give up our isolationist tendencies toward moments of personally gratifying genius and instead focus on team-based monster slaying, much like how it takes hoards of scientists and engineers working for Boeing to conquer modern flight. -- Artistic Responsibility, CO LAB: A Collaborative Design Survey James Newell Osterberg was raised in a trailer park somewhere in Indian Name, Michigan, making his decision to become a drummer somewhat preordained. But intervention came one vibrant Jim Morrison performance later + Mick Jagger + James Brown + Osterberg's invention of The Stage Dive = Iggy Pop. Music's great Indie Interdisciplinary Collaborator wove a mantle and then wore it permanently. -- Indies, CO LAB: A Collaborative Design Survey Design discourse matters because the way designers talk affects the kinds of things designers are prone to think about and the level at which we're engaged to think about them. -- Responsive Thinking, CO LAB: A Collaborative Design Survey We've described ourselves in the past as sexless life partners. We do well with fighting. --Aaron Gotwalt, Co-Tweet It's like, why are we going to church? Why don't we all go for a walk instead? Isn't there a better way to go about this? --Mike Galbreth, The Art Guys People are appreciating storytelling more: they want a conversation piece in their home. Craftsmanship and material history makes storytelling worthwhile. --Lars Dressler, Brothers Dressler I would speculate that with everyone coming from a different discipline, all working on something that they have no expertise in, or bringing their own expertise into something in which they have no expertise, that equalizes everyone in a wonderful way. --Anthony Graves, Camel Collective There is a myth that the world is waiting for highly specialized people to do their jobs, and obviously there are a few highly specialized jobs, where people get trained for that specific thing, but training is different from education. --David Helfand, President + Vice Chancellor, Quest University Canada We were both just out of college, looking for something--anything--that would earn us a living and keep our creative collaboration going. --Louis Fox, Free Range Studio There is never a collaborative experience that doesn't suck, at some point along the way. --Mike Weikert, Center for Social Design Director, MICA I call this breakdowns to breakthroughs, because groups have to have a breakdown before a they can come to a breakthrough. --Ryan Clifford, Center for Social Design Faculty, MICA Learning to trust artists is the hardest hurdle for some institutions. Of course that is easy to say, but to really believe it enough to give support and validation to people working outside of generally understood realms, is difficult for people to understand. But artists are great producers, and often work at a level of efficiency and production that is higher than expected. --Roddy Schrock, Eyebeam The Big Problems require something from designers, namely that we give up our isolationist tendencies toward moments of personally gratifying genius and instead focus on team-based monster slaying, much like how it takes hoards of scientists and engineers working for Boeing to conquer modern flight. -- Artistic Responsibility, CO LAB: A Collaborative Design Survey James Newell Osterberg was raised in a trailer park somewhere in Indian Name, Michigan, making his decision to become a drummer somewhat preordained. But intervention came one vibrant Jim Morrison performance later + Mick Jagger + James Brown + Osterberg's invention of The Stage Dive = Iggy Pop. Music's great Indie Interdisciplinary Collaborator wove a mantle and then wore it permanently. -- Indies, CO LAB: A Collaborative Design Survey Design discourse matters because the way designers talk affects the kinds of things designers are prone to think about and the level at which we're engaged to think about them. -- Responsive Thinking, CO LAB: A Collaborative Design Survey We've described ourselves in the past as sexless life partners. We do well with fighting. --Aaron Gotwalt, Co-Tweet It's like, why are we going to church? Why don't we all go for a walk instead? Isn't there a better way to go about this? --Mike Galbreth, The Art Guys People are appreciating storytelling more: they want a conversation piece in their home. Craftsmanship and material history makes storytelling worthwhile. --Lars Dressler, Brothers Dressler I would speculate that with everyone coming from a different discipline, all working on something that they have no expertise in, or bringing their own expertise into something in which they have no expertise, that equalizes everyone in a wonderful way. --Anthony Graves, Camel Collective There is a myth that the world is waiting for highly specialized people to do their jobs, and obviously there are a few highly specialized jobs, where people get trained for that specific thing, but training is different from education. --David Helfand, President + Vice Chancellor, Quest University Canada We were both just out of college, looking for something--anything--that would earn us a living and keep our creative collaboration going. --Louis Fox, Free Range Studio There is never a collaborative experience that doesn't suck, at some point along the way. --Mike Weikert, Center for Social Design Director, MICA I call this breakdowns to breakthroughs, because groups have to have a breakdown before a they can come to a breakthrough. --Ryan Clifford, Center for Social Design Faculty, MICA Learning to trust artists is the hardest hurdle for some institutions. Of course that is easy to say, but to really believe it enough to give support and validation to people working outside of generally understood realms, is difficult for people to understand. But artists are great producers, and often work at a level of efficiency and production that is higher than expected. --Roddy Schrock, Eyebeam A very unusual and wild illustrated book about diverse ways of creative collaborations. With a lot of cases and interviews - Page magazine Germany A very unusual and wild illustrated book about diverse ways of creative collaborations. With a lot of cases and interviews - Page magazine Germany The Big Problems require something from designers, namely that we give up our isolationist tendencies toward moments of personally gratifying genius and instead focus on team-based monster slaying, much like how it takes hoards of scientists and engineers working for Boeing to conquer modern flight. Artistic Responsibility, CO LAB: A Collaborative Design Survey James Newell Osterberg was raised in a trailer park somewhere in Indian Name, Michigan, making his decision to become a drummer somewhat preordained. But intervention came one vibrant Jim Morrison performance later + Mick Jagger + James Brown + Osterberg s invention of The Stage Dive = Iggy Pop. Music s great Indie Interdisciplinary Collaborator wove a mantle and then wore it permanently. Indies, CO LAB: A Collaborative Design Survey Design discourse matters because the way designers talk affects the kinds of things designers are prone to think about and the level at which we re engaged to think about them. Responsive Thinking, CO LAB: A Collaborative Design Survey We ve described ourselves in the past as sexless life partners. We do well with fighting. Aaron Gotwalt, Co-Tweet It s like, why are we going to church? Why don't we all go for a walk instead? Isn't there a better way to go about this? Mike Galbreth, The Art Guys People are appreciating storytelling more: they want a conversation piece in their home. Craftsmanship and material history makes storytelling worthwhile. Lars Dressler, Brothers Dressler I would speculate that with everyone coming from a different discipline, all working on something that they have no expertise in, or bringing their own expertise into something in which they have no expertise, that equalizes everyone in a wonderful way. Anthony Graves, Camel Collective There is a myth that the world is waiting for highly specialized people to do their jobs, and obviously there are a few highly specialized jobs, where people get trained for that specific thing, but training is different from education. David Helfand, President + Vice Chancellor, Quest University Canada We were both just out of college, looking for somethinganythingthat would earn us a living and keep our creative collaboration going. Louis Fox, Free Range Studio There is never a collaborative experience that doesn t suck, at some point along the way. Mike Weikert, Center for Social Design Director, MICA I call this breakdowns to breakthroughs, because groups have to have a breakdown before a they can come to a breakthrough. Ryan Clifford, Center for Social Design Faculty, MICA Learning to trust artists is the hardest hurdle for some institutions. Of course that is easy to say, but to really believe it enough to give support and validation to people working outside of generally understood realms, is difficult for people to understand. But artists are great producers, and often work at a level of efficiency and production that is higher than expected. Roddy Schrock, Eyebeam The Big Problems require something from designers, namely that we give up our isolationist tendencies toward moments of personally gratifying genius and instead focus on team-based monster slaying, much like how it takes hoards of scientists and engineers working for Boeing to conquer modern flight. -- Artistic Responsibility, CO LAB: A Collaborative Design Survey James Newell Osterberg was raised in a trailer park somewhere in Indian Name, Michigan, making his decision to become a drummer somewhat preordained. But intervention came one vibrant Jim Morrison performance later + Mick Jagger + James Brown + Osterberg's invention of The Stage Dive = Iggy Pop. Music's great Indie Interdisciplinary Collaborator wove a mantle and then wore it permanently. -- Indies, CO LAB: A Collaborative Design Survey Design discourse matters because the way designers talk affects the kinds of things designers are prone to think about and the level at which we're engaged to think about them. -- Responsive Thinking, CO LAB: A Collaborative Design Survey We've described ourselves in the past as sexless life partners. We do well with fighting. --Aaron Gotwalt, Co-Tweet It's like, why are we going to church? Why don't we all go for a walk instead? Isn't there a better way to go about this? --Mike Galbreth, The Art Guys People are appreciating storytelling more: they want a conversation piece in their home. Craftsmanship and material history makes storytelling worthwhile. --Lars Dressler, Brothers Dressler I would speculate that with everyone coming from a different discipline, all working on something that they have no expertise in, or bringing their own expertise into something in which they have no expertise, that equalizes everyone in a wonderful way. --Anthony Graves, Camel Collective There is a myth that the world is waiting for highly specialized people to do their jobs, and obviously there are a few highly specialized jobs, where people get trained for that specific thing, but training is different from education. --David Helfand, President + Vice Chancellor, Quest University Canada We were both just out of college, looking for something--anything--that would earn us a living and keep our creative collaboration going. --Louis Fox, Free Range Studio There is never a collaborative experience that doesn't suck, at some point along the way. --Mike Weikert, Center for Social Design Director, MICA I call this breakdowns to breakthroughs, because groups have to have a breakdown before a they can come to a breakthrough. --Ryan Clifford, Center for Social Design Faculty, MICA Learning to trust artists is the hardest hurdle for some institutions. Of course that is easy to say, but to really believe it enough to give support and validation to people working outside of generally understood realms, is difficult for people to understand. But artists are great producers, and often work at a level of efficiency and production that is higher than expected. --Roddy Schrock, Eyebeam Author InformationElizabeth Herrmann (Author) Elizabeth Herrmann and Ryan Shelley are researchers, designers, writers and teachers. They lecture at Northeastern University in Boston and other universities across the US. They collaborate under the name ras+e. Design collaborative ras+e formed in the fires of the MICA Graphic Design MFA program [2011] and promptly declared dominion of the netherworld bordered by design, photography, printmaking, writing, music, video, and installation. After inventing a printmaking medium, drawing physical typefaces, and crafting theatrical comics, ras+e launched professionally with the business model, ""Pay me to think."" They now shoot their arrows across the country as artists, designers, writers, and faculty. Ryan Shelley (Author) Elizabeth Herrmann and Ryan Shelley are researchers, designers, writers and teachers. They lecture at University of South Florida St. Petersburg, and Bowling Green State University. They collaborate under the name ras+e. Launching from the graduate Graphic Design MFA program at the Maryland Institute College of Art (MICA) in Baltimore, Maryland, ras+e is a collaborative interdisciplinary design studio handling client and personal projects. Photographers, type designers, installation guerrillas, arts promoters, printmakers, culture critics, writers, activists, and professors; they teach design while slinging lo-fi messaging across the United States. Tab Content 6Author Website:Countries AvailableAll regions |