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OverviewThis book emerged out of research done during the period between 2004 and 2016 on the topic of mobile and wearable computing. It did not solely focus on technical solutions and the search for a general approach but also on the question how people can live with this technology. Thus social and organizational aspects were also part of the research. The findings demonstrate the opportunities of serious games and reveal the need of clinical studies when targeting at solutions that are to become part of any kind of therapy. The result is a comprehensive presentation of research findings covering different important aspects in the domain of wearable and pervasive computing for a better life. Full Product DetailsAuthor: Michael Lawo , Peter KnackfußPublisher: Springer Fachmedien Wiesbaden Imprint: Springer Vieweg Edition: 1st ed. 2018 Weight: 0.454kg ISBN: 9783658219567ISBN 10: 3658219564 Pages: 241 Publication Date: 14 May 2018 Audience: Professional and scholarly , College/higher education , Professional & Vocational , Postgraduate, Research & Scholarly Format: Paperback Publisher's Status: Active Availability: Manufactured on demand We will order this item for you from a manufactured on demand supplier. Table of ContentsWearable and Pervasive Computing for Healthcare and towards Serious Games.- Reference Rehabilitation Platform for Serious Games in Neuro-Rehabilitation.- Technical Concept of Health Data Collection and Integration.- Media Ecology Aspects of Homecare Assistive and Rehabilitation Technology.- Intuitive Interaction and Recognizing Emotional States.- Clinical Experiences from Clinical Texts.ReviewsAuthor InformationProf. Dr. Michael Lawo was a professor for applied computer science at the University of Bremen from 2004 to 2016.Dr. Peter Knackfuß is consultant for network technology and industry and public bodies while performing research and development projects. Tab Content 6Author Website:Countries AvailableAll regions |