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OverviewFull Product DetailsAuthor: Dr Christian Rollinger (Lecturer in Ancient History, University of Trier, Germany)Publisher: Bloomsbury Publishing PLC Imprint: Bloomsbury Academic Weight: 0.617kg ISBN: 9781350066632ISBN 10: 135006663 Pages: 312 Publication Date: 09 January 2020 Audience: College/higher education , Tertiary & Higher Education Format: Hardback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsList of illustrations Glossary of video game terms Notes on Contributors Preface PROLOGUE Playing with the Ancient World: An Introduction to Classical Antiquity in Video Games 1. Christian Rollinger: An Archaeology of Ancient Historical Video Games PART I: A BRAVE OLD WORLD. RE-FIGURATIONS OF ANCIENT CULTURES 2. David Serrano Lozano: Ludus (not) Over: Video Games and Popular Perceptions of Ancient Past Re-Shaping 3. Andrew Gardner and Tristan French: Playing in a ‘Real’ Past: Classical Action Games and Authenticity 4. Sian Beavers: The Representation of Women in Ryse: Son of Rome PART II: A WORLD AT WAR. MARTIAL RE-PRESENTATIONS OF THE ANCIENT WORLD 5. Dominic Machado: Battle Narratives from Ancient Historiography to Total War: Rome II 6. Jeremiah McCall: Digital Legionaries: Video Game Simulations of the Face of Battle in the Roman Republic PART III: DIGITAL EPICS. ROLE-PLAYING IN THE ANCIENT WORLD 7. Roger Travis: The Open-World RPG as Formulaic Epic 8. Ross Clare: Postcolonial Play in Ancient World Computer Role-playing Games 9. Nico Nolden: Playing with an Ancient Veil: Commemorative Culture and the Staging of Ancient History within the Playful Experience of the MMORPG The Secret World PART IV: BUILDING AN ANCIENT WORLD. RE-IMAGINING ANTIQUITY 10. Neville Morley: Choose your own Counterfactual: The Melian Dialogue as Text-Based Adventure 11. Maciej Paprocki: Mortal Immortals: Deicide of Greek Gods in Apotheon and its Role in the Greek Mythic Storyworld 12. Alexander Flegler: The Complexities and Nuances of Portraying History in Age of Empires 13. Erika Holter, Una Ulrike Schäfer, Sebastian Schwesinger: Simulating the Ancient World: Pitfalls and Opportunities of Using Game Engines for Archaeological Research EPILOGUE 14. Adam Chapman: Quo Vadis Classical Receptions and Historical Game Studies? Moving Two Fields Forward Together Notes Bibliography Mediography Ludography IndexReviews[This] is an interesting collection which will be an important reference for the growing number of works on gaming and classical reception in ancient history. * Bryn Mawr Classical Review * A valuable addition to the sub-discipline of Reception Studies, and invaluable to anyone interested in learning more about classics, ancient history, and classical archaeology in computer games. * Classics for All * There is no doubt that the pieces collected by Rollinger amply fulfil his main objective, that of showing interested historians all the possibilities offered by this new and attractive field of study. This collection makes a valuable contribution to the field, not only because it will inspire further research on the subject matter, but also because it will be especially interesting for all those players whose core passion is reliving ancient history in the first person. * The Classical Review * There are many merits to this volume and important new paths of research are highlighted ... [The book] demonstrates the importance of the study of video games for research into multiple areas of ancient world studies ... [It] offers exciting opportunities for everybody interested in ancient history. * Manchester Game Studies Network * A fine example of what an impressive range of scholars can achieve when they look beyond the player's point of view to consider the broader issues of how, in video games, history is invoked and constructed, game and software architectures are deployed, and player attention is pursued. -- Thomas M. Malaby, Professor of Anthropology, University of Wisconsin-Milwaukee, USA A fine example of what an impressive range of scholars can achieve when they look beyond the player's point of view to consider the broader issues of how, in video games, history is invoked and constructed, game and software architectures are deployed, and player attention is pursued. -- Thomas M. Malaby, Professor of Anthropology, University of Wisconsin-Milwaukee, USA [This] is an interesting collection which will be an important reference for the growing number of works on gaming and classical reception in ancient history. * Bryn Mawr Classical Review * A valuable addition to the sub-discipline of Reception Studies, and invaluable to anyone interested in learning more about classics, ancient history, and classical archaeology in computer games. * Classics for All * There is no doubt that the pieces collected by Rollinger amply fulfil his main objective, that of showing interested historians all the possibilities offered by this new and attractive field of study. This collection makes a valuable contribution to the field, not only because it will inspire further research on the subject matter, but also because it will be especially interesting for all those players whose core passion is reliving ancient history in the first person. * The Classical Review * There are many merits to this volume and important new paths of research are highlighted ... [The book] demonstrates the importance of the study of video games for research into multiple areas of ancient world studies ... [It] offers exciting opportunities for everybody interested in ancient history. * Manchester Game Studies Network * A fine example of what an impressive range of scholars can achieve when they look beyond the player's point of view to consider the broader issues of how, in video games, history is invoked and constructed, game and software architectures are deployed, and player attention is pursued. -- Thomas M. Malaby, Professor of Anthropology, University of Wisconsin-Milwaukee, USA It opens windows of immense opportunities that will undoubtedly serve as a playground for Francophone researchers. * Revue des Etudes Anciennes [Bloomsbury Translation] * A fine example of what an impressive range of scholars can achieve when they look beyond the player's point of view to consider the broader issues of how, in video games, history is invoked and constructed, game and software architectures are deployed, and player attention is pursued. -- Thomas M. Malaby, Professor of Anthropology, University of Wisconsin-Milwaukee, USA A valuable addition to the sub-discipline of Reception Studies, and invaluable to anyone interested in learning more about classics, ancient history, and classical archaeology in computer games. * Classics for All * A valuable addition to the sub-discipline of Reception Studies, and invaluable to anyone interested in learning more about classics, ancient history, and classical archaeology in computer games. * Classics for All * There are many merits to this volume and important new paths of research are highlighted ... [The book] demonstrates the importance of the study of video games for research into multiple areas of ancient world studies ... [It] offers exciting opportunities for everybody interested in ancient history. * Manchester Game Studies Network * A fine example of what an impressive range of scholars can achieve when they look beyond the player's point of view to consider the broader issues of how, in video games, history is invoked and constructed, game and software architectures are deployed, and player attention is pursued. -- Thomas M. Malaby, Professor of Anthropology, University of Wisconsin-Milwaukee, USA Author InformationChristian Rollinger is Senior Lecturer in Ancient History at the University of Trier, Germany. He is co-editor of the online journal Thersites: Journal for Transcultural Presences & Diachronic Identities from Antiquity to Date. Tab Content 6Author Website:Countries AvailableAll regions |