Classic Game Programming on the NES

Author:   Tony Cruise
Publisher:   Manning Publications
ISBN:  

9781633438019


Pages:   320
Publication Date:   10 September 2024
Format:   Hardback
Availability:   Available To Order   Availability explained
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Classic Game Programming on the NES


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Overview

Build your own retro games for the Nintendo Entertainment System. From Super Mario Bros to The Legend of Zelda, games of the Nintendo Entertainment System (NES) defined the childhoods of millions. Now with the power of modern tools you can start creating NES games of your very own! This all-practical beginner's guide will show you how to get started, with guidance on everything from graphics and music, to the Assembler language needed to get the most out of the NES, to enemy AI. Inside Classic Game Programming on the NES you'll learn how to: Use the 6502 Assembler language to create your own game Create and display tile and sprite graphics Play sound effects and music Design and develop your own action game from scratch Do you have an amazing idea for a NES game you've been itching to turn into reality? Classic Game Programming on the NES will show you how! You don't need any game development experience or specialist programming skills. You don't need a team of developers and graphic artists. This one-stop guide teaches you everything you need to know, step-by-step.

Full Product Details

Author:   Tony Cruise
Publisher:   Manning Publications
Imprint:   Manning Publications
Dimensions:   Width: 19.00cm , Height: 1.90cm , Length: 23.60cm
Weight:   0.580kg
ISBN:  

9781633438019


ISBN 10:   1633438015
Pages:   320
Publication Date:   10 September 2024
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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About the Author: Tony Cruise has worked in IT and application development for over 40 years, starting with programming and releasing games for multiple 8-bit systems in the 80's. He is the author of over 100 titles, books and magazine articles. Today Tony is actively writing new games, utilities and creating resources for other developers working with 8 and 16-bit systems.

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