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OverviewTison Pugh examines the intersection of narratology, ludology, and queer studies, pointing to the ways in which the blurred boundaries between game and narrative provide both a textual and a metatextual space of queer narrative potential. By focusing on these three distinct yet complementary areas, Pugh shifts understandings of the way their play, pleasure, and narrative potential are interlinked. Through illustrative readings of an eclectic collection of cultural artifacts-from Chaucer's Canterbury Tales to Nintendo's Legend of Zelda franchise, from Edward Albee's dramatic masterpiece Who's Afraid of Virginia Woolf? to J. K. Rowling's Harry Potter fantasy novels-Pugh offers perspectives of blissful ludonarratology, sadomasochistic ludonarratology, the queerness of rules, the queerness of godgames, and the queerness of children's questing video games. Collectively, these analyses present a range of interpretive strategies for uncovering the disruptive potential of gaming texts and textual games while demonstrating the wide applicability of queer ludonarratology throughout the humanities. Full Product DetailsAuthor: Tison PughPublisher: University of Nebraska Press Imprint: University of Nebraska Press ISBN: 9781496217615ISBN 10: 1496217616 Pages: 282 Publication Date: 01 December 2019 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsIntroduction: David Sedaris’s Queer Poker Game Part 1. Theorizing Queer Ludonarratology 1. Theorizing Ludonarratology 2. Queering Ludonarratology Part 2. Structures and Readings in Queer Ludonarrativity 3. Win/Loss Pregame: The Thrill of Defeat Geoffrey Chaucer’s Queer Losers and Blissful Ludonarrativity 4. Players Pregame: Whose Side Are You On? Edward Albee’s Queer Players and Sadomasochistic Ludonarrativity 5. Godgames Pregame: Fun and Games with Sociopaths David Fincher’s Films and Ludonarrativity’s Queer Godgames 6. Rules Pregame: May the Better Player Lose! J. K. Rowling’s Harry Potter Novels, Muggle Quidditch, and Ludonarrativity’s Queer Rules 7. Children Pregame: Of Preschoolers and Prodigies Nintendo’s Queer Children and Questing Ludonarrativity in The Legend of Zelda Video Games Conclusion: Gone Home and the Ludonarrative Limits of Queer Representation Notes Works Cited IndexReviewsPugh does an impressive job as he addresses one of the major gaps in narrative theory: the lack of adequate study of play and game theory. He also provides a bracing intervention into queer narratology. The book is nuanced, insightful, provocative, and important; I recommend it highly. -Brian Richardson, professor of English at the University of Maryland -- Brian Richardson Pugh does an impressive job as he addresses one of the major gaps in narrative theory: the lack of adequate study of play and game theory. He also provides a bracing intervention into queer narratology. The book is nuanced, insightful, provocative, and important; I recommend it highly. -Brian Richardson, professor of English at the University of Maryland -- Brian Richardson Author InformationTison Pugh is Pegasus Professor of English at the University of Central Florida. He is the author of The Queer Fantasies of the American Family Sitcom and Innocence, Heterosexuality, and the Queerness of Children’s Literature, among others. Tab Content 6Author Website:Countries AvailableAll regions |