Character Development in Blender 2.5

Author:   Jonathan Williamson ,  Jonathan Williamson
Publisher:   Cengage Learning, Inc
Edition:   International Edition
ISBN:  

9781435456259


Pages:   464
Publication Date:   30 June 2011
Format:   Mixed media product
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Character Development in Blender 2.5


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Overview

CHARACTER DEVELOPMENT IN BLENDER 2.5 provides an introduction to both Blender and character modeling, explaining the various Blender tools and how to use them to create amazing, believable 3D characters. Providing both the how and why behind each new tool or skill presented, the book is written in a step-by-step format so you can easily follow along. Divided into five parts, the book covers box modeling, poly-by-poly modeling, sculpting, retopologizing, normal mapping, and more. You'll begin by learning the raw basics of Blender, giving you an understanding of how the Blender interface works and how you can manipulate objects in 3D space, as well as how to customize your Blender experience. You'll then get an introduction to some of the modeling features of Blender and how you can manipulate meshes with Blender's various modeling tools, modifiers, and sculpting functionality. In part three you'll move on to the real focus of the book, modeling the character, focusing on the workflow, and various modeling techniques. Part four provides a brief introduction to lighting and rendering characters before the final section of the book walks you through the process needed to prepare the character for complete texturing and how to bake and apply normal maps to a low-resolution version of the character. CHARACTER DEVELOPMENT IN BLENDER 2.5 shows you everything you need to get started as a character modeler and Blender artist.

Full Product Details

Author:   Jonathan Williamson ,  Jonathan Williamson
Publisher:   Cengage Learning, Inc
Imprint:   Delmar Cengage Learning
Edition:   International Edition
Dimensions:   Width: 18.70cm , Height: 3.00cm , Length: 23.00cm
Weight:   1.020kg
ISBN:  

9781435456259


ISBN 10:   1435456254
Pages:   464
Publication Date:   30 June 2011
Audience:   College/higher education ,  Tertiary & Higher Education
Format:   Mixed media product
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Reviews

PART I: MAKING YOUR WAY AROUND BLENDER 2.5. 1. The Interface and Navigation. 2. Objects. 3. Customizing Blender. PART II: GETTING COMFORTABLE WITH MESHES. 4. Mesh Objects. 5. Modifiers. 6. Sculpting. PART III: MODELING THE CHARACTER. 7. Blocking Out the Form with Box Modeling. 8. Refining the Mesh with Poly-by-poly Modeling. PART IV: UV MAPPING THE CHARACTER. 9. UV Maps. PART V: ADDING COLOR WITH MATERIALS AND TEXTURES. 10. MATERIALS. 11. Textures. PART VI: LIGHTING AND RENDERING THE CHARACTER. 12. Lighting. 13. Rendering.


1. Structure and Process of Supervision. 2. Supervision Models: Psychotherapy-based Non-Psychotherapy-based. 3. Effective Supervision. 4. Supervisor. Gender and Perceived Stereotypes. Theoretical Orientation, Interaction and Learning Styles. BTI Types. Negative-Harmful Supervision. 5. Supervisee. Attachment Style. Self-presentation and Self-disclosure. Interaction and Learning Styles. Theoretical Orientation. Gender & Perceived Stereotypes. 6. Assessment of the Trainee. Knowledge and Skills. Personal Dynamics. Formal Assessment Tools. 7. Supervision Ethics. 8. Legal Aspects of Supervision in Psychotherapy. 9. Impacts of Culture and Diversity on the Supervisory Relationship and Process.


Author Information

Born in Kansas on January 12th, 1989, Jonathan Williamson has been dabbling in art ever since he could hold a crayon. He was always sketching but when he turned 14 and discovered 3D things became serious. Since 2003 he has been completely immersed in the digital arts and has never looked back. For the last four years his focus has been character modeling and design. He also actively works to pass on the skills he's learned by producing training materials for his software of choice, Blender. Jonathan has been very active in the Blender community over the years, helping to organize and present two Blender conferences in Montreal and one in New York, and returned two consecutive years to North Carolina to teach alongside fellow Blender artists at a summer camp for junior-high students hosted by Red Hat Linux.

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