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OverviewImprove your character animation with a mastery of traditional principles and processes including weight and balance, timing, walks, birds, fish, snakes, four legged animals, acting and lip-synch. Traditional animation skills and techniques are presented in both 2D and 3D space. The companion CD features demonstration animations and exercises conducted in each of the major animation packages including 3ds Max, LightWave, Maya, and XSI Softimage. Full Product DetailsAuthor: Steve RobertsPublisher: Focal Press Imprint: Focal Press Edition: 3rd ISBN: 9780240522128ISBN 10: 0240522125 Pages: 320 Publication Date: 05 August 2011 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsFinally! A forthright approach to a complex art form. An inspired text that fuses an essential understanding of fundamental traditional methods and technology. <br>Rita Osei, Animation & Graphics Producer, Cartoon Network, Boomerang, Toonami <br><br>It was surely a matter of time before a publication like this emerged. An understanding of basic animation principles is often overlooked in 3D computer animation. This book will do much to put that right; an essential source of knowledge will enable 2D and 3D animators to understand each other's purpose. <br>Oscar winning animator, Daniel Greaves Director of Tandem Films <br><br>A fantastic, comprehensive, but above all practical guide to character animation. The well-pitched progressive exercises at the core make it a must have for all serious animation wannabes. <br>Andrew Lindsay, Senior Animator, Lionhead Studios <br><br> The comments on the back of Character Animation in 3D by Steve Roberts...are both positive and enthusiastic. They should be and I add my voice to the others...The examples, which are also effectively presented on the accompanying CD, are familiar enough to graphic animators and encourage the CGI animator to think about the stages of the movement as it unfolds. - Imagine magazine<br> Author InformationTab Content 6Author Website:Countries AvailableAll regions |
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