Casual Game Design: Designing Play for the Gamer in ALL of Us

Author:   Gregory Trefry
Publisher:   Taylor & Francis Ltd
ISBN:  

9781138427785


Pages:   264
Publication Date:   15 November 2017
Format:   Hardback
Availability:   In Print   Availability explained
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Casual Game Design: Designing Play for the Gamer in ALL of Us


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Overview

From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to think about what makes casual games work, from game mechanics to narrative content. Through the close examination of a number of casual games, you will learn how to inject the necessary game design elements into your casual games and give your designs the complexity and strategy they need to hook gamers. You will learn:

Full Product Details

Author:   Gregory Trefry
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   0.621kg
ISBN:  

9781138427785


ISBN 10:   1138427780
Pages:   264
Publication Date:   15 November 2017
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Gregory Trefry defines the attributes for casual games in his book Casual Game Design as follows: - Rules and goals must be clear. - Players need to be able to quickly reach proficiency. - Casual game play adapts to a player's life and schedule. - Game concepts borrow familiar content and themes from life. I believe he has made a good approach in trying to define common aspects in casual games.--Gamasutra.com


Author Information

Greg Trefry designs games large and small, from offline games to video games. Greg is a Senior Game Designer at the New York-based studio Gamelab, where he leads design on the Gamestar Mechanic, a large web-based multiplayer game and the popular Jojo's Fashion Show franchise of casual downloadable games.Greg serves as the director of Come Out & Play, an annual festival of big games that brings together designers from around the world to turn New York City into a playground for an entire weekend. Greg also designs and produces big games, from low-tech events like CounterSquirt to large promotional Alternate Reality Games like Case of the Coveted Bottle.In addition to designing games, Greg teaches and writes about games. He has taught classes on subjects ranging from game design to interactive fiction and alternate reality games at New York University's Interactive Telecommunications Program and Parsons the New School for Design. He has spoken at conferences around the world about games. His writings about games have been published in Adobe Think Tank, Notes on Game Dev and PopMatters. Greg combines practical experience in game design with a background in teaching and theory. As both a professor and the director of the Come Out & Play Festival, Greg works with dozens game designers each year as they move from ideas to fully implemented games. In working with designers he brings a game designer's insight and a teacher's desire to help others produce their best possible work. This has given him a front-row view to what works and what doesn't in casual play and games.

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