Cases on the Societal Effects of Persuasive Games

Author:   Dana Ruggiero
Publisher:   Idea Group,U.S.
ISBN:  

9781466662094


Pages:   345
Publication Date:   30 June 2014
Format:   Mixed media product
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Cases on the Societal Effects of Persuasive Games


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Overview

Like all other forms of modern media, video games impact society and human behavior in often surprising ways. Understanding the growing effect of digital entertainment on twenty-first century culture is critical to anticipating the future of social interactions. Cases on the Societal Effects of Persuasive Games investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effectiveness of serious games in modern societies. With examples from the fields of education, business, healthcare, and more, this book serves as a crucial reference source for researchers, educators, developers, and students in higher and continuing education.

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Author:   Dana Ruggiero
Publisher:   Idea Group,U.S.
Imprint:   Idea Group,U.S.
ISBN:  

9781466662094


ISBN 10:   1466662093
Pages:   345
Publication Date:   30 June 2014
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Professional & Vocational
Format:   Mixed media product
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Dana Ruggiero is a senior lecturer in Learning Technology and award leader for the MA in Learning Technology at Bath Spa University, UK. She received her PhD in Learning Design and Technology at Purdue University and her MA in Education at Augsburg College. Her research focuses on persuasive game design, social action games, and learning design. She is currently developing two games using Bayesian models and open data from UNESCO, WHO, and UNICEF. Dr. Ruggiero is currently collaborating on several EU projects involving the creation of games based learning in higher education.

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