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OverviewFrom 1993 to 2003, exports of Japan’s cartoon arts tripled in value, to $12.5 billion. Fan phenomena around the world – in U.S. malls, teen girls flock to purchase the latest Fruits Basket graphic novel; in Hungary, young people gather for a summer «cosplay» (costume dress-up) event – illustrate the global popularity of manga and anime. Drawing on extensive research and more than 100 original interviews, Anne Cooper-Chen explains how and why the un-Disney has penetrated nearly every corner of the planet. This book uses concepts such as cultural proximity, uses and gratifications, and cultural variability to explain cross-cultural adaptations in a broad international approach. It emphasizes that overseas acceptance has surprised the Japanese, who create manga and anime primarily for a domestic audience. Including some sobering facts about the future of the industry, the book highlights how overseas enthusiasm could actually save a domestic industry that may decline in the contracting and graying country of its birth. Designed for courses covering international mass media, media and globalization and introduction to Japanese culture, the book is written primarily for undergraduates, and includes many student-friendly features such as a glossary, timeline and source list. Full Product DetailsAuthor: Anne M. Cooper-ChenPublisher: Peter Lang Publishing Inc Imprint: Peter Lang Publishing Inc Edition: New edition Weight: 0.420kg ISBN: 9781433103674ISBN 10: 1433103672 Pages: 194 Publication Date: 03 September 2010 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviewsAuthor InformationAnne Cooper-Chen received her Ph.D. from the University of North Carolina at Chapel Hill and is a professor of journalism at Ohio University. She has more than ten years’ full-time media experience and is author of Games in the Global Village (1994) and Mass Communication in Japan (1997), and editor of Global Entertainment Media (2005). From 1992 to 1993 she was a Fulbright Senior Research Scholar in Japan, and in 2009 was a visiting professor in Tokyo. Tab Content 6Author Website:Countries AvailableAll regions |