C++ Game Programming with Unreal Engine: Build Your First Games Step-by-Step Using Modern C++

Author:   Tomas Veyron
Publisher:   Independently Published
ISBN:  

9798248426928


Pages:   150
Publication Date:   15 February 2026
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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C++ Game Programming with Unreal Engine: Build Your First Games Step-by-Step Using Modern C++


Overview

You don't become a real game developer by watching tutorials - you become one by building. If you've been trying to break into game development, you already know how overwhelming it feels: scattered resources, confusing documentation, and projects that never quite come together. What you need isn't more theory - you need a clear path that shows you how to build video games with C++ programming inside Unreal Engine with confidence. This book is more than a walkthrough - it's your game development career learning roadmap, designed to take you from fundamentals to real production skills without the guesswork. Whether you're searching for a structured beginner to advanced game programming book or a hands-on guide that actually shows how modern games are built, you'll find a practical system here that cuts through the noise. Inside, you'll get: A complete Unreal Engine programming guide for developers who want real skills - not just surface knowledge Step-by-step projects packed with real world game programming examples you can learn from and adapt Clear breakdowns to help you learn gameplay systems and mechanics design the way professional teams approach them Practical insights drawn from an indie game development handbook Unreal style mindset - focused on shipping, not perfection Foundational knowledge that even supports Unreal Engine coding interview preparation for those targeting studio roles Instead of jumping between disconnected lessons, you'll build cohesive systems, understand why they work, and develop the technical instincts that separate hobbyists from serious developers. By the time you finish, you won't just know how to use Unreal - you'll know how to think like a developer who can design, build, debug, and ship games in the real world. If you're ready to stop dabbling and start building with purpose, this is your blueprint. Take the next step toward becoming a confident Unreal Engine developer - get your copy today and start building games that actually ship.

Full Product Details

Author:   Tomas Veyron
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 19.10cm , Height: 0.80cm , Length: 23.50cm
Weight:   0.272kg
ISBN:  

9798248426928


Pages:   150
Publication Date:   15 February 2026
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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