C Game Programming with Raylib: Create High-Performance Indie Games with Minimal Dependencies

Author:   Morgan Higgins
Publisher:   Independently Published
ISBN:  

9798248725663


Pages:   206
Publication Date:   17 February 2026
Format:   Paperback
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Our Price $73.92 Quantity:  
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C Game Programming with Raylib: Create High-Performance Indie Games with Minimal Dependencies


Overview

C Game Programming with Raylib: Create High-Performance Indie Games with Minimal DependenciesStruggling to build fast, lightweight games without dragging in bloated engines and endless dependencies? Want full control over performance, memory, and rendering, but without writing an engine from scratch? C Game Programming with Raylib shows you how to create professional-quality 2D and 3D indie games using pure C and the powerful, minimalist Raylib framework. No heavy toolchains. No unnecessary abstraction layers. Just clean C code, efficient graphics pipelines, and complete control over your game loop. This book walks you step by step through designing, building, optimizing, and shipping real games with Raylib. You'll understand how rendering works under the hood, how to structure scalable C projects, and how to push performance without sacrificing simplicity. You will learn how to: Build 2D and 3D games in C using Raylib Design clean game loops, entity systems, and state management Handle input, audio, physics basics, and collision detection Optimize memory usage and frame performance Organize larger C codebases for maintainable indie projects Package and distribute cross-platform builds Whether you're an aspiring indie developer, a systems programmer exploring game development, or a student learning graphics programming, this book equips you with practical, production-ready skills. By the end, you won't just understand how games work. You'll know how to build them efficiently, confidently, and with minimal dependencies. If you're ready to create high-performance games in C and take full control of your codebase, this is your blueprint. Get your copy today and start building.

Full Product Details

Author:   Morgan Higgins
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 17.80cm , Height: 1.10cm , Length: 25.40cm
Weight:   0.367kg
ISBN:  

9798248725663


Pages:   206
Publication Date:   17 February 2026
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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