C# Game Programming: For Serious Game Creation

Author:   Daniel Schuller
Publisher:   Cengage Learning, Inc
Edition:   International Edition
ISBN:  

9781435455566


Pages:   488
Publication Date:   16 June 2010
Format:   Mixed media product
Availability:   In Print   Availability explained
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C# Game Programming: For Serious Game Creation


Overview

Even experienced game developers sometimes have a hard time making their vision for a great game a reality. The number of available programming languages, libraries, and production methods can make the development process overwhelming and result in complicated, unreliable game code. C# Game Programming: For Serious Game Creation shows programmers how to write simple, clean, and reliable code step-by-step through the creation of a basic game. The game is built using C#, a high-level programming language, and OpenGL, an industry favorite for graphics display. You'll get an overview of the methods and libraries used to build good games, learn how to use those libraries and create your own, and finally build your own scrolling shooter game. You'll even find tips and information on how to develop your own game ideas and you'll have an excellent code base to work with. C# Game Programming: For Serious Game Creation provides you with all the information you need to take your game ideas from concept to completion.

Full Product Details

Author:   Daniel Schuller
Publisher:   Cengage Learning, Inc
Imprint:   Delmar Cengage Learning
Edition:   International Edition
Dimensions:   Width: 18.80cm , Height: 2.80cm , Length: 23.30cm
Weight:   0.923kg
ISBN:  

9781435455566


ISBN 10:   1435455568
Pages:   488
Publication Date:   16 June 2010
Audience:   College/higher education ,  Tertiary & Higher Education
Format:   Mixed media product
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Reviews

PART I: BACKGROUND. 1. C# Brief Overview and Latest Features. 2. OpenGL Brief Overview. 3. Tao Brief Overview. 4. Modern Methods. PART II: IMPLEMENTATION 5. Basics. 6. Games. 7. Accelerated 2D Graphics. 8. Math. PART III: GAMES. 9. 2D Space Game. 10. 3D Battlezone-Type Game. Part IV: Your Game. 11. Overview of Game Genres. PART V: RECOMMENDED READING. Appendix.


Author Information

Daniel Schuller is a British-born computer game developer who has worked and lived in America, Singapore, Japan, and is currently working in the United Kingdom. He has released games on the PC as well as the Xbox 360 and PlayStation 3. He has developed games for Sony, Ubisoft, Naughty Dog, RedBull, and Wizards of the Coast, and maintains a game development website at http://www.godpatterns.com. In addition to developing computer games, Daniel also studies Japanese and is interested in Artificial Intelligence, cognition, and the use of games in education.

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