C++ Game Lab: Build 5 Professional Projects from Scratch: A Beginner's Roadmap to Game Logic, Memory Management, and Building 2D Engines in the Age of AI

Author:   Bryan Outis
Publisher:   Independently Published
ISBN:  

9798257231391


Pages:   170
Publication Date:   13 April 2026
Format:   Paperback
Availability:   Available To Order   Availability explained
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C++ Game Lab: Build 5 Professional Projects from Scratch: A Beginner's Roadmap to Game Logic, Memory Management, and Building 2D Engines in the Age of AI


Overview

C++ Game Lab: Build 5 Professional Projects from Scratch A Beginner's Roadmap to Game Logic, Memory Management, and Building 2D Engines in the Age of AI by Bryan Outis Tired of following tutorials that fall apart the moment you try to build something different? You've coded a character that moves and a few sprites that collide... but the moment you want to add a new feature, everything breaks. The logic feels fragile, the systems don't scale, and you're left wondering why your code works in the example but fails in the real world. C++ Game Lab is the turning point. This is not another ""copy-paste"" tutorial book. It's a deliberate, lab-style progression that teaches you to think like a professional game systems engineer. You'll build five complete, production-ready projects from scratch - each one expanding the last - while mastering the exact skills that separate hobby code from stable, high-performance engines: Project 1: ASCII Dungeon → Master core logic, procedural generation, and clean game loops Project 2: Particle Sandbox → Handle 10,000+ objects with modern memory ownership (std:: unique_ptr) and spatial partitioning Project 3: Rewind Platformer → Build robust collision, physics, and the Memento pattern for time-rewind mechanics Project 4: Multi-Room Engine → Create a full asset pipeline, scene loading, and resource caching Project 5: Boss Rush → Integrate everything into a multi-phase encounter with intelligent enemies, pathfinding, and juice effects You'll use SFML 3.0, CMake, vcpkg, and the very latest C++26 features - the same modern toolchain professionals rely on in 2026. Every chapter includes hands-on AI Labs that show you how to use AI as a true co-pilot (for debugging, refactoring, performance analysis, and even level generation) without ever letting it replace your thinking. What you'll walk away with Rock-solid understanding of game architecture, data-oriented design, and ECS Lite Confidence to debug, profile, and ship standalone executables A professional portfolio of projects you can actually show employers or put on Steam Whether you're an absolute beginner who wants to learn C++ through games, or you've followed tutorials but still feel like something is missing beneath the surface - this book was written for that exact moment. Stop copying code. Start building systems that last. Ready to turn your computer into a professional game development laboratory? Scroll up and grab your copy today.

Full Product Details

Author:   Bryan Outis
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 15.20cm , Height: 0.90cm , Length: 22.90cm
Weight:   0.236kg
ISBN:  

9798257231391


Pages:   170
Publication Date:   13 April 2026
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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