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OverviewC++ is the language behind most of today's computer games. This 96-page C++ Game Development Primer takes you through the accelerated process of writing games for otherwise experienced C++ programmers. After reading this book, you’ll have the fundamental know-how to become a successful and profitable game applications developer in today’s increasingly competitive indie game marketplace. For those looking for a quick introduction to C++ game development and who have good skills in C++, this will get you off to a fast start. C++ Game Development Primer is based on Learn C++ for Game Development by the same author, giving you the essentials to get started in game programming without the unnecessary introduction to C++. Full Product DetailsAuthor: Bruce SutherlandPublisher: APress Imprint: APress Edition: 1st ed. Dimensions: Width: 17.80cm , Height: 0.60cm , Length: 25.40cm Weight: 1.521kg ISBN: 9781484208151ISBN 10: 1484208153 Pages: 96 Publication Date: 30 October 2014 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of Contents1. Managing Memory for Game Development 2. Useful Design Patterns for Game Development 3. Using File IO to Save and Load Games 4. Speeding Up Games with Concurrent Programming 5. Supporting Multiple Platforms in C++ 6. Wrapping Up with a Game Project Case StudyReviewsAuthor InformationBruce Sutherland is a video game programmer hailing from Dundee, Scotland. He graduated with a Bsc (Hons) Computer Games Technology from the University of Abertay, Dundee in Scotland, graduating in 2005. After graduating he began his first job in the games industry at 4J Studios where he worked on Star Trek: Encounters (PS2), The Elder Scrolls IV: Oblivion (PS3), Star Trek: Conquest (PS2, Wii), Ducati Moto (NDS) and AMF Pinbusters! (NDS). In July 2008 he moved from Dundee to Melbourne Australia where he joined Visceral Studios and was a software engineer on Dead Space (Xbox 360, PS3, PC), The Godfather II (Xbox 360, PS3, PC) and Dead Space 3 (Xbox 360, PS3, PC). He developed an interest in developing for Android in his spare time and writes tutorials on his blog at http://brucesutherland.blogspot.com. Tab Content 6Author Website:Countries AvailableAll regions |