C++ Game Development Primer

Author:   Bruce Sutherland
Publisher:   APress
Edition:   1st ed.
ISBN:  

9781484208151


Pages:   96
Publication Date:   30 October 2014
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Our Price $87.09 Quantity:  
Add to Cart

Share |

C++ Game Development Primer


Add your own review!

Overview

C++ is the language behind most of today's computer games. This 96-page C++ Game Development Primer takes you through the accelerated process of writing games for otherwise experienced C++ programmers. After reading this book, you’ll have the fundamental know-how to become a successful and profitable game applications developer in today’s increasingly competitive indie game marketplace. For those looking for a quick introduction to C++ game development and who have good skills in C++, this will get you off to a fast start. C++ Game Development Primer is based on Learn C++ for Game Development by the same author, giving you the essentials to get started in game programming without the unnecessary introduction to C++.

Full Product Details

Author:   Bruce Sutherland
Publisher:   APress
Imprint:   APress
Edition:   1st ed.
Dimensions:   Width: 17.80cm , Height: 0.60cm , Length: 25.40cm
Weight:   1.521kg
ISBN:  

9781484208151


ISBN 10:   1484208153
Pages:   96
Publication Date:   30 October 2014
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

1. Managing Memory for Game Development 2. Useful Design Patterns for Game Development 3. Using File IO to Save and Load Games 4. Speeding Up Games with Concurrent Programming 5. Supporting Multiple Platforms in C++ 6. Wrapping Up with a Game Project Case Study

Reviews

Author Information

Bruce Sutherland is a video game programmer hailing from Dundee, Scotland. He graduated with a Bsc (Hons) Computer Games Technology from the University of Abertay, Dundee in Scotland, graduating in 2005. After graduating he began his first job in the games industry at 4J Studios where he worked on Star Trek: Encounters (PS2), The Elder Scrolls IV: Oblivion (PS3), Star Trek: Conquest (PS2, Wii), Ducati Moto (NDS) and AMF Pinbusters! (NDS). In July 2008 he moved from Dundee to Melbourne Australia where he joined Visceral Studios and was a software engineer on Dead Space (Xbox 360, PS3, PC), The Godfather II (Xbox 360, PS3, PC) and Dead Space 3 (Xbox 360, PS3, PC). He developed an interest in developing for Android in his spare time and writes tutorials on his blog at http://brucesutherland.blogspot.com.

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Latest Reading Guide

MRG2025CC

 

Shopping Cart
Your cart is empty
Shopping cart
Mailing List