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OverviewFull Product DetailsAuthor: Siddharth ShekarPublisher: Packt Publishing Limited Imprint: Packt Publishing Limited ISBN: 9781789535303ISBN 10: 1789535301 Pages: 420 Publication Date: 03 May 2019 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsTable of Contents C++ Concepts Mathematics and Graphics Concepts Setting Up Your Game Creating your game Finalizing your Game Getting started with OpenGL Building on the game objects Enhancing your game with Collision, loop, and Lighting Getting started with Vulkan Preparing the Clear Screen Creating Object Resources Drawing Vulkan ObjectsReviewsAuthor InformationSiddharth Shekar is a game developer and teacher with over 6 years' industry experience and 12 years' experience in C++ and other programming languages. He is adept at graphics libraries such as OpenGL and Vulkan, and game engines such as Unity and Unreal. He has published games on the iOS and Android app stores. He has also authored books including Swift Game Development, Mastering Android Game Development with Unity, and Learning iOS 8 Game Development Using Swift, all published by Packt Publishing. He currently lives in Auckland, New Zealand, and is a lecturer in the games department at Media Design School. He teaches advanced computer graphics programming, PlayStation 4 native game development, and mentors final year production students. Tab Content 6Author Website:Countries AvailableAll regions |