C++ Game Animation Programming: Learn modern animation techniques from theory to implementation using C++, OpenGL, and Vulkan

Author:   Michael Dunsky ,  Gabor Szauer
Publisher:   Packt Publishing Limited
Edition:   2nd Revised edition
ISBN:  

9781803246529


Pages:   480
Publication Date:   01 December 2023
Format:   Paperback
Availability:   In stock   Availability explained
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C++ Game Animation Programming: Learn modern animation techniques from theory to implementation using C++, OpenGL, and Vulkan


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Author:   Michael Dunsky ,  Gabor Szauer
Publisher:   Packt Publishing Limited
Imprint:   Packt Publishing Limited
Edition:   2nd Revised edition
ISBN:  

9781803246529


ISBN 10:   1803246529
Pages:   480
Publication Date:   01 December 2023
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Michael Dunsky is an educated electronics technician, game developer, and console porting programmer with more than 20 years of programming experience. He started at the age of 14 with BASIC, adding on his way Assembly language, C, C++, Java, Python, VHDL, OpenGL, GLSL, and Vulkan to his portfolio. During his career, he also gained extensive knowledge in virtual machines, server operation, infrastructure automation, and other DevOps topics. Michael holds a Master of Science degree in Computer Science from the FernUniversität in Hagen, focused on computer graphics, parallel programming and software systems. Gabor Szauer has been making games since 2010. He graduated from Full Sail University in 2010 with a bachelor's degree in game development. Gabor maintains an active Twitter presence, and maintains a programming-oriented game development blog. Gabor's previously published books are Game Physics Programming Cookbook and Lua Quick Start Guide, both published by Packt.

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