Building XNA 2.0 Games: A Practical Guide for Independent Game Development

Author:   John Sedlak ,  James Silva
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Edition:   1st ed.
ISBN:  

9781430209799


Pages:   450
Publication Date:   24 September 2008
Format:   Paperback
Availability:   In Print   Availability explained
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Building XNA 2.0 Games: A Practical Guide for Independent Game Development


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Overview

Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai. Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art. This title shows software developers the following: The creation of a polished game from start to finish Design philosophies Next–gen 2D graphics, including shaders Techniques for fast, fluid game play XACT Audio and XInput Eye–catching particle effects for visual stimulation The book is packed full of code, pictures, and valuable insights into XNA game development.

Full Product Details

Author:   John Sedlak ,  James Silva
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Imprint:   APress
Edition:   1st ed.
Dimensions:   Width: 17.80cm , Height: 2.30cm , Length: 23.50cm
Weight:   0.877kg
ISBN:  

9781430209799


ISBN 10:   1430209798
Pages:   450
Publication Date:   24 September 2008
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

A .NET Snapshot.- A Crash Course in XNA.- Planning Your Game.- The Map Editor.- The Character Editor.- Bringing It to the Game.- Particle Mayhem.- XACT Audio, Rumble, and More.- Scripting, AI, and Depth (and Death).- Menus, a HUD, and Deployment.- Postprocessing Effects.- Networking.

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Author Information

John Sedlak is a Microsoft ""Most Valuable Professional"" for his work in the XNA/DirectX community and has created numerous games since first learning Visual Basic 5. Through the development of these games he became to know and love both the .NET and XNA frameworks for empowering programmers to realize their ideas quickly.

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