Building Virtual Reality with Unity and SteamVR

Author:   Jeff W Murray
Publisher:   Taylor & Francis Ltd
Edition:   2nd edition
ISBN:  

9780367272654


Pages:   252
Publication Date:   21 February 2020
Format:   Hardback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Building Virtual Reality with Unity and SteamVR


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Full Product Details

Author:   Jeff W Murray
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Edition:   2nd edition
Weight:   0.670kg
ISBN:  

9780367272654


ISBN 10:   0367272652
Pages:   252
Publication Date:   21 February 2020
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Chapter 1 ◾ A Brief Introduction to the Virtual World 1 Chapter 2 ◾ Healthy VR Experience 25 Chapter 3 ◾ Getting Set Up for Unity SteamVR Chapter 4 ◾ The SteamVR Interaction System 55 Chapter 5 ◾ Building a Main Menu 69 Chapter 6 ◾ Advanced Interactions 121 Chapter 7 ◾ Making the Most of Virtual Reality with Audio 141 Chapter 8 ◾ Building Seated or Static VR Experiences 175 Chapter 9 ◾ Virtual Reality Sickness 185 Chapter 10 ◾ Hands-On, Practical Techniques for Reducing VR Sickness in Unity 193 Chapter 11 ◾ Unity Engine Polish and Optimization 213

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Author Information

Jeff W. Murray has written two books: Game Development for iOS with Unity3D and C# Game Programming Cookbook for Unity3D, both published by CRC Press. In his game development career spanning more than 20 years, he has worked with some of the world’s largest brands as a Game Designer, Programmer, and Game Director before finding his new home in VR.

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NOV RG 20252

 

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