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OverviewFull Product DetailsAuthor: Jeff W MurrayPublisher: Taylor & Francis Ltd Imprint: CRC Press Edition: 2nd edition Weight: 0.670kg ISBN: 9780367272654ISBN 10: 0367272652 Pages: 252 Publication Date: 21 February 2020 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsChapter 1 ◾ A Brief Introduction to the Virtual World 1 Chapter 2 ◾ Healthy VR Experience 25 Chapter 3 ◾ Getting Set Up for Unity SteamVR Chapter 4 ◾ The SteamVR Interaction System 55 Chapter 5 ◾ Building a Main Menu 69 Chapter 6 ◾ Advanced Interactions 121 Chapter 7 ◾ Making the Most of Virtual Reality with Audio 141 Chapter 8 ◾ Building Seated or Static VR Experiences 175 Chapter 9 ◾ Virtual Reality Sickness 185 Chapter 10 ◾ Hands-On, Practical Techniques for Reducing VR Sickness in Unity 193 Chapter 11 ◾ Unity Engine Polish and Optimization 213ReviewsAuthor InformationJeff W. Murray has written two books: Game Development for iOS with Unity3D and C# Game Programming Cookbook for Unity3D, both published by CRC Press. In his game development career spanning more than 20 years, he has worked with some of the world’s largest brands as a Game Designer, Programmer, and Game Director before finding his new home in VR. Tab Content 6Author Website:Countries AvailableAll regions |
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