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OverviewFull Product DetailsAuthor: Arjan EggesPublisher: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Imprint: APress Edition: 1st ed. Dimensions: Width: 17.80cm , Height: 2.30cm , Length: 25.40cm Weight: 8.218kg ISBN: 9781430265382ISBN 10: 1430265388 Pages: 444 Publication Date: 23 September 2014 Audience: Professional and scholarly , General/trade , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsPart I1 - Programming 2 - Game Programming Basics 3 - Creating a Game World 4 - Game Assets Part II 5 - Knowing What the Player is Doing 6 - Reacting to Player Input 7 - Basic Game Objects 8 - Game Object Types 9 - Colors and Collisions 10 - Limited Lives 11 - Organizing Game Objects 12 - Finishing the Game Part III 13 - Adapting to Different Devices 14 - Game Objects in a Structure 15 - Gameplay Programming 16 - Game States 17 - Finishing the Game Part IV 18 - Sprite Sheets 19 - Menus and Settings 20 - Game State Management 21 - Storing and Recalling Game Data 22 - Pairing the Penguins 23 - Finishing the Game Part V 24 - The Main Game Structure 25 - Animation 26 - Game Physics 27 - Intelligent Enemies 28 - Adding Player Interaction 29 - Finishing the Game Part VI 30 - Efficient and Readable Code 31 - Deploying your GameReviewsAuthor InformationArjan Egges is an associate professor in Computer Science at Utrecht University in the Netherlands. He is responsible there for research in the area of computer animation, and he heads the university s motion capture lab in the animation department. Arjan has written over 30 research papers on animation. He is the founder of the highly successful, annual ACM SIGGRAPH conference on Motion in Games, of which the proceedings have been published by Springer-Verlag. Arjan is responsible for having designed Utrecht University s computer animation course offerings in the Game and Media Technology master s program, and he is currently the leader of that master s program. In 2011 he designed the introductory programming course for the university s bachelor s degree offering in Game Technology. He is coauthor of the book Learn C# by Programming Games, published in 2013 by Springer. Tab Content 6Author Website:Countries AvailableAll regions |