Building Games with C++: Step-by-step guide to mastering modern C++ game systems and creating immersive interactive worlds

Author:   Kai Rees
Publisher:   Independently Published
ISBN:  

9798272534804


Pages:   444
Publication Date:   01 November 2025
Format:   Paperback
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Our Price $112.62 Quantity:  
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Building Games with C++: Step-by-step guide to mastering modern C++ game systems and creating immersive interactive worlds


Overview

What if you could build your own game engine, one that renders lifelike worlds, animates intelligent characters, and runs efficiently across platforms? Building Games with C++: Step-by-Step Guide to Mastering Modern C++ Game Systems and Creating Immersive Interactive Worlds shows you exactly how to make that a reality.This comprehensive guide takes you from the foundations of C++ programming to the cutting edge of real-time rendering, AI, and gameplay architecture. Designed for aspiring developers, technical designers, and professionals aiming to deepen their engine-level understanding, this book bridges the gap between theory and practice, turning advanced concepts into tangible systems that power real games. Through hands-on, systematically explained chapters, you'll learn how to: Build robust entity-component systems (ECS) and event-driven gameplay logic Implement high-performance rendering pipelines using Vulkan, DirectX, and OpenGL Design intelligent AI with behavior trees, utility systems, and navigation meshes Create dynamic worlds through procedural generation, physics, and scripting Profile, optimize, and test cross-platform games for PC, mobile, and consoles Each chapter is engineered to build your technical fluency, giving you the mindset and tools used by professional studios to craft responsive, visually striking, and efficient games. By mastering modern C++ techniques, you'll gain control over every layer of the game, from input and physics to rendering and networking. Whether you're starting your first prototype or refining a custom engine, Building Games with C++ provides the structure, clarity, and insight to elevate your development skills to a professional standard. Transform your ideas into interactive worlds. Start building games that not only run, but perform, respond, and inspire. Order your copy today and begin creating the systems behind the games you've always wanted to make.

Full Product Details

Author:   Kai Rees
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 17.80cm , Height: 2.30cm , Length: 25.40cm
Weight:   0.767kg
ISBN:  

9798272534804


Pages:   444
Publication Date:   01 November 2025
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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