"Building ""Bump & Jump"" To Capture Browser Games"

Author:   Stephen Gose
Publisher:   Independently Published
ISBN:  

9798320879604


Pages:   204
Publication Date:   25 March 2024
Format:   Paperback
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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"Building ""Bump & Jump"" To Capture Browser Games"


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Overview

"Discover how to create online ""Bump & Jump to Capture"" games using these project management methods from the Construct Game Starter Kit Collection workshop series in this chapter. When you finish this course, you will have a production pipeline to create thousands of ""Bump & Jump to Capture"" (i.e.: checkers, draughts, and chess-style variants) games as your imagination can dream of! (The workbook provides game prototypes that can easily include new artwork.) You'll also get download samples, templates, prototypes, and source code references on how to do everything in this game design workbook, so you can copy and paste these samples into your productions and then modify those resources for your purposes. General Game Licenses are included in the purchased book for several games. These games support 11 languages. I want to guide you in creating several styles of Peg Solitaire game mechanics and other ""Jump"" to capture games such as ""Checkers"" (aka Draughts"") and ""Chinese Checkers"". We will use the game mechanics, display mechanisms, and development methods discussed in the Construct Game Workshop. By the end of this tutorial, you should have several fully functional games and several other similar games using your bespoke gaming assets. A supporting website lets you download the additional bonus content of your workbook purchase. This extraordinarily comprehensive workshop course will teach you how to: Use either Construct Gaming Framework v2 or v3 to create chess and checker (aka Draughts) variant games with an ""Artificial Intelligence Bot"". How to integrate artificial intelligence into ""Bump & Jump to Capture"" game mechanics. Also how to integrate into other game genres such as Action-Adventure and Combat Systems! Use your game as a Progressive or Single Page Web Application for local ""Hot Seat"" or remote player's devices. Analyze current business demand for this game's genre and where to deploy it. Automatically generate a variety of game boards using squares, hexagons, or terrain! Upgrade pawns or chess pieces into troop units to simulate tabletop wargames! Upgrade pawns or chess pieces into larger troop units to simulate tabletop wargames! Instructor Guides and teaching resources are available for workshops in this course's special Teacher edition and online courses."

Full Product Details

Author:   Stephen Gose
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 21.60cm , Height: 1.30cm , Length: 27.90cm
Weight:   0.667kg
ISBN:  

9798320879604


Pages:   204
Publication Date:   25 March 2024
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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