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OverviewCreating games doesn't require expensive software, high-end hardware, or costly courses. This book is designed to help you build professional-quality games using affordable tools and practical workflows. You'll learn how to avoid common beginner mistakes that waste time and money, use free and low-cost assets effectively, and design projects that can be monetized. By the end, you'll understand how to turn your skills into real opportunities-whether that's launching indie games, building a portfolio for job applications, or creating assets and tools you can sell. This book takes you from zero experience to confidently building complete, polished games using GameMaker Studio 2. Instead of overwhelming theory, you'll follow a project-driven approach that teaches game development by actually making games. Each chapter walks you through real-world projects, explaining not just what to do, but why you're doing it. You'll master core concepts like movement, physics, collisions, UI, animations, sound design, game logic, and optimization-then combine them into finished games you can proudly showcase. By the end, you won't just understand GameMaker-you'll think like a game developer. Most tutorials leave beginners confused, stuck, or copying code without understanding it. This book changes that. It teaches you how to design systems, solve problems, and build scalable projects. You'll gain the confidence to start your own ideas from scratch instead of relying on templates. Whether your goal is to publish indie games, join a game studio, or simply bring your creative ideas to life, this guide gives you the structure, clarity, and practical skills needed to succeed. This book is perfect for complete beginners, aspiring indie developers, students, hobbyists, and anyone curious about making games. No programming experience is required. If you enjoy learning by doing, want clear explanations, and prefer building real projects instead of memorizing theory, this book is written specifically for you. Stop dreaming about making games-start building them. Grab your copy of Build Your First Game with GameMaker Studio 2 (2026 Edition) today and transform your creativity into playable, polished, and publishable games. Your first game is closer than you think. Full Product DetailsAuthor: Stephanie G MathewsonPublisher: Independently Published Imprint: Independently Published Dimensions: Width: 17.80cm , Height: 1.80cm , Length: 25.40cm Weight: 0.576kg ISBN: 9798247718291Pages: 332 Publication Date: 10 February 2026 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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