Brands and Gaming: The Computer Gaming Phenomenon and its Impact on Brands and Businesses

Author:   D. Nichols ,  T. Farrand ,  T. Rowley ,  M. Avery
Publisher:   Palgrave USA
Edition:   2006 ed.
ISBN:  

9781403998972


Pages:   168
Publication Date:   14 November 2005
Format:   Hardback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Our Price $87.00 Quantity:  
Add to Cart

Share |

Brands and Gaming: The Computer Gaming Phenomenon and its Impact on Brands and Businesses


Add your own review!

Overview

The computer gaming industry is bigger than the film and music industries and is growing faster than both of them put together. The industry is also changing fast. The typical computer gamer is in his mid 20s and female gamers make up one of the faster growing parts of the market. New developments in sociability and interactivity are also transforming the industry. This is the first major study of brands and gaming and shows huge opportunities for brand development

Full Product Details

Author:   D. Nichols ,  T. Farrand ,  T. Rowley ,  M. Avery
Publisher:   Palgrave USA
Imprint:   Palgrave Macmillan
Edition:   2006 ed.
Dimensions:   Width: 15.50cm , Height: 1.50cm , Length: 23.50cm
Weight:   0.432kg
ISBN:  

9781403998972


ISBN 10:   1403998973
Pages:   168
Publication Date:   14 November 2005
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Undergraduate
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Reviews

'This very accessible and enjoyable book leaves the reader in no doubt; computer gaming is a major new medium which marketers ignore at their peril... the authors provide guidelines on how brand owners and marketers might leverage the growth in computer gaming, and they also provide a useful framework for introducing the medium into the decision making process.' - Linda Caller, Managing Director, Thought Agents Ltd


Author Information

DAVID NICHOLS, TOM FARRAND, and TOM ROWLEY all work for Added Value, a leading brand consultancy who have done pioneering and influential work in the area of Brands and Gaming. MATT AVERY is the Managing Director of Brands in Gaming Ltd, who specialize in brand consultancy for the computer gaming industry.

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Latest Reading Guide

MRG2025CC

 

Shopping Cart
Your cart is empty
Shopping cart
Mailing List