Board Games as Media

Author:   Dr. Paul Booth (DePaul University, USA)
Publisher:   Bloomsbury Publishing Plc
ISBN:  

9781501357169


Pages:   296
Publication Date:   14 January 2021
Format:   Hardback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

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Board Games as Media


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Overview

Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.

Full Product Details

Author:   Dr. Paul Booth (DePaul University, USA)
Publisher:   Bloomsbury Publishing Plc
Imprint:   Bloomsbury Academic USA
Weight:   0.567kg
ISBN:  

9781501357169


ISBN 10:   1501357166
Pages:   296
Publication Date:   14 January 2021
Audience:   College/higher education ,  Tertiary & Higher Education
Format:   Hardback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

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Reviews

The future of media studies lies off the screen. So says Paul Booth in this excellent book on board games, the board game industry, and the designers and players who make up the scene. An essential read for anyone curious about what comes next in media and game studies and for those who just yearn to roll the dice. --Aaron Trammell, Editor-in-Chief of Analog Game Studies


Board Games as Media is a thorough introduction to the academic study of board games, and the book showcases numerous methodological approaches to this topic. This book will appeal not only to scholars interested in board games themselves, but also scholars of adjacent fields of study, such as video games, fandom studies, and textual criticism. * Popular Culture Studies Journal * The future of media studies lies off the screen. So says Paul Booth in this excellent book on board games, the board game industry, and the designers and players who make up the scene. An essential read for anyone curious about what comes next in media and game studies and those who just yearn to roll the dice. * Aaron Trammell, Editor-in-Chief, Analog Game Studies *


Author Information

Paul Booth is Professor of Communication at DePaul University, USA. He is the author of Watching Doctor Who (2020, with Craig Owen Jones), Crossing Fandoms (2016), Digital Fandom 2.0 (2016), Game Play (2015), Playing Fans (2015), Time on TV (2012), and Digital Fandom (2010). He has edited Companion to Media Fandom and Fan Studies (2018), Seeing Fans (2016, with Lucy Bennett), Controversies in Digital Ethics (2016, with Amber Davisson), and Fan Phenomena: Doctor Who (2013).

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