|
![]() |
|||
|
||||
OverviewFull Product DetailsAuthor: Sloan KellyPublisher: APress Imprint: APress Edition: 1st ed. Dimensions: Width: 17.80cm , Height: 1.60cm , Length: 25.40cm Weight: 5.743kg ISBN: 9781484225226ISBN 10: 1484225228 Pages: 278 Publication Date: 14 December 2016 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of Contents1. Computer System.- 2. How BlitzMax Works.- 3. BlitzMax IDE.- 4. Programming 101.- 5. The Great Escape.- 6. Reusing Code with Functions.- 7. Using the File System.- 8. Tank Attack: The Second Game.- 9. OOP.- 10. Project File Management.- 11. Graphics.- 12. User Input.- 13. Keyboard Input.- 14. Joystick.- 15. Common Input Routine.- 16. Collision Detection.- 17. OpenGL Special Effects.- 18. Paratrooper: Retro Involved.- 19. Sound Effects and Audio.- 20. Putting it All Together.- 21. Game Design.- 22. Storyboarding.- 23. Project Management.- A. Appendices.ReviewsAuthor InformationSloan Kelly is an experienced software developer with over 18 years of progressive experience. Hands-on professional with a proven record of success and delivery. Skills include C#, C/C++, Unity3D, Windows Presentation Foundation (WPF/MVVM), Windows Communication Foundation (WCF), Managed Extensibility Framework (MEF), DirectX, XNA, Collada, Java, HTML, CSS, JavaScript, XML. Tab Content 6Author Website:Countries AvailableAll regions |