Blender Quick Start Guide: 3D Modeling, Animation, and Render with Eevee in Blender 2.8

Author:   Allan Brito
Publisher:   Packt Publishing Limited
ISBN:  

9781789619478


Pages:   194
Publication Date:   29 September 2018
Format:   Paperback
Availability:   Available To Order   Availability explained
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Blender Quick Start Guide: 3D Modeling, Animation, and Render with Eevee in Blender 2.8


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Overview

Learn the new Blender 2.8 user interface and make 3D models Key Features Find your way round the new user interface and tools of Blender 2.8 Create materials, apply textures and render scenes Use the new cutting-edge real-time render EEVEE in your projects Book DescriptionBlender is open source 3D creation software. With a long history and an enthusiastic community of users, it is the ideal choice for almost any kind of work with 3D modeling or animation. However, for new users, its power and flexibillity can sometimes be daunting, and that’s when you need this book! The book starts by showing you round the all-new Blender 2.8 user interface. You'll look at the most commonly-used options and tools, such as navigating in 3D and selecting objects. You will then use and manipulate one of the most important windows of the interface, the 3D View. You'll learn how to use essential tools for working with 3D modeling. To give your models the feel of real-world objects, you'll learn how to create materials and set up surfaces. You'll see how to use Physically-Based Rendering (PBR), which allows you to craft realistic surfaces such as wood, stone, and metal. You will also work with Eevee, a new real-time render engine in Blender. You will see how to add motion to objects, making use of Blender's impressive 3D animation features. Finally, you'll learn how to create scenes and organize them for rendering, and later add titles and effects using built-in Blender tools. By the end of the book, you will be able to use Blender 2.8 new UI, Create 3D Models with textures, Animations, and Render them in real-time using Eevee. What you will learn Manipulate and visualize your 3D objects in Blender Use polygon modeling tools such as extrude, loop cut, and more Apply precision modeling tools like snapping and the 3D Cursor Render a scene using the real-time engine Eevee Create materials for Eevee and Cycles Render a scene with the Eevee real-time engine Use PBR textures to craft realistic surfaces such as wood with the Shader Editor Add motion and animation using keyframes Create animation loops using curves and modifiers Who this book is forThis book is for anyone interested in taking their steps with Blender. If you're an experienced 3D artists or hobbyist, this book will help you with its features.

Full Product Details

Author:   Allan Brito
Publisher:   Packt Publishing Limited
Imprint:   Packt Publishing Limited
ISBN:  

9781789619478


ISBN 10:   1789619475
Pages:   194
Publication Date:   29 September 2018
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

Table of Contents Using Blender 2.8 UI, Shading and Navigator Widget 3D Modeling and Real-Time Rendering in Eevee The New 3D Cursor and Modeling Options Using Real-Time Materials in Eevee Real-Time Textures for Eevee Lights and Real-Time Rendering with Blender Eevee Animate Everything in Blender 2.8! Editing Animations in Blender 2.8

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Author Information

Allan Brito is an architect with a strong background in the use of technology in all phases of project development. His friends used to say that he swapped bricks for pixels. Besides working in the architecture business, he also has more than 10 years, experience as a college teacher, helping students to create animations, 3D games, and mobile apps. In the academic field, he was in charge of the e-learning department of one of the largest colleges in Brazil for almost eight years, using technologies such as interactive 3D content, games, and virtual reality as learning tools. Blender is one of the essential tools in his workflow, and he has used it every day since 2005 with version 2.35.

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