Blender for Video Production Quick Start Guide: Create high quality videos for YouTube and other social media platforms with Blender

Author:   Allan Brito
Publisher:   Packt Publishing Limited
ISBN:  

9781789804959


Pages:   176
Publication Date:   30 November 2018
Format:   Paperback
Availability:   Available To Order   Availability explained
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Blender for Video Production Quick Start Guide: Create high quality videos for YouTube and other social media platforms with Blender


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Overview

"Use Blender to edit and produce video for YouTube or any other social media platforms Key Features Use the Blender Video editing toolkit and UI Make 3D info-graphics and interactive video with the latest Blender toolkit Prepare a video production with live markings for tracking Book DescriptionOne of the critical components of any workflow related to video production is a reliable tool to create and edit media such as video and audio. In most cases, you will find video producers using software that can only cut and mount video in a ""traditional"" way. What if you could use a software that offers not only options to edit and cut video, but also create 3D content and animation? With Blender, you can make use of a fantastic set of tools to edit and cut video, and also produce 3D content that will enable you to take your productions to the next level. Do you want to take footage from a camera and cut or add sound and titles? This book will show you how Blender can do that for you! You will learn to add 3D virtual objects to the same footage that will help you to create a full 3D environment. Using some camera tricks, you can even turn Blender into a powerful 2.5D animation software to create compelling infographics to produce educational, marketing, and instructional videos. You will also learn how to work with motion tracking to mix live-action footage with virtual objects. You will then learn how to use the video editing capabilities of Blender and match 3D content to your project for YouTube or any other media. Toward the end of the book, you will export the project to YouTube using optimal settings for the best performance in the platform. What you will learn Import video and audio footage to Blender Use the Video Sequencer Editor to manipulate footage Prepare a project related to video in Blender Cut and reorganize video footage in Blender Create animations and add voiceover and sound to video Build infographics based on 3D content Blend 3D content with live-action footage Export video for YouTube using optimal settings Who this book is forAnyone trying to produce content based on video for platforms like YouTube. Those artists will need a software to cut and edit video footage or make small intro clips, animations, or info graphics for video."

Full Product Details

Author:   Allan Brito
Publisher:   Packt Publishing Limited
Imprint:   Packt Publishing Limited
ISBN:  

9781789804959


ISBN 10:   1789804957
Pages:   176
Publication Date:   30 November 2018
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

Table of Contents Blender as a Video Editor for YouTube Editing and Cutting Video Footage in Blender Using Properties to Enhance Video Animated Properties for Video Effects Creating Intro Videos for YouTube with Text and Motion Graphics Using Videos as Textures for 3D Compositions Adding Sound and Voiceover for YouTube Align 3d content with video using virtual cameras Exporting Video for YouTube

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Author Information

Allan Brito is an architect with a strong background in the use of technology in all phases of project development. His friends used to say that he swapped bricks for pixels. Besides working in the architecture business, he also has more than 10 years of experience as a college teacher, helping students to create animations, 3D games, and mobile apps. In the academic field, he was in charge of the e-learning department of one of the largest colleges in Brazil for almost eight years, using technologies such as interactive 3D content, games, and virtual reality as learning tools. Blender is one of the essential tools in his workflow, and he has used it every day since the days of version 2.35 in 2005.

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