Blender for Animation and Film-Based Production

Author:   Michelangelo Manrique (Gamereactor, Ciudad Real, Spain)
Publisher:   Taylor & Francis Ltd
ISBN:  

9781138413689


Pages:   288
Publication Date:   27 July 2017
Format:   Hardback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Blender for Animation and Film-Based Production


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Overview

See Why Blender Is Right for Your Studio‘s Pipeline Blender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender‘s capability to do the job in each production department. Whether you are a beginner or more advanced user, you‘ll see why Blender should be taken into consideration in animation and film production. This Blender reference will help you: Manage your projects from start to finish Understand the different stages in any animation production See how studios work and develop their animation projects Describing the versatility and power of Blender, the book shows you why studios should incorporate Blender in their pipeline. It avoids tedious tutorials and incomprehensible examples. Instead, the book guides you toward finding efficient solutions for issues with your production files or pipeline. It familiarizes you with the animation industry and explores the risks involved in choosing Blender as a primary tool in animation studios.

Full Product Details

Author:   Michelangelo Manrique (Gamereactor, Ciudad Real, Spain)
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   0.453kg
ISBN:  

9781138413689


ISBN 10:   1138413682
Pages:   288
Publication Date:   27 July 2017
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Why Blender. History of Blender. Blender User Interface. Blender in a Digital Studio Pipeline. Modeling Your Main Character. Applying Materials to Our Objects. Blender Internal Textures. UV Unwrap and External Textures. Introduction to Rigging: Armatures and Bones. The Animation Process. Introduction to Lighting. Compositing Nodes. Using Particles and Dynamics. Render. Final Movie Compositing. Python. Film Promotion and Conclusion. Appendix. References. Index.

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Author Information

Michelangelo Manrique is a full-time programmer with a gaming network company. He is also involved in publishing tutorials, writing books, and conducting different courses on Blender designed to suit individual student needs.

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