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OverviewFull Product DetailsAuthor: Kenneth B. McAlpine (Senior Lecturer in the School of Arts, Media & Computer Games, Senior Lecturer in the School of Arts, Media & Computer Games, Abertay University)Publisher: Oxford University Press Inc Imprint: Oxford University Press Inc Dimensions: Width: 17.90cm , Height: 2.00cm , Length: 25.40cm Weight: 0.648kg ISBN: 9780190496104ISBN 10: 019049610 Pages: 320 Publication Date: 15 November 2018 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: To order ![]() Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us. Table of ContentsIntroduction Chapter 1: The Atari VCS, The Rise of the Machines Chapter 2: The ZX Spectrum, The Sound of One Bit Chapter 3: The Commodore 64, For the masses, not the classes Chapter 4: The Nintendo NES, A Shop of Strange and Wonderful Things Chapter 5: The Ultimate Soundtracker? Chapter 6: Going Underground Chapter 7: The Game Boy, a handheld revolution Chapter 8: Netlabels and real-world festivals Chapter 9: Fakebit, Fans and 8-bit Covers Chapter 10: Chips with everything Glossary Acknowledgements Notes SourcesReviewsThrough his deep understanding of the evolution and history of computer and video game consoles, Kenneth McAlpine has produced a comprehensive and technical book covering all aspects of the early development of computer and video game 8-bit audio hardware. With the help of the leading composers of the day and through hours of interviews, the book provides insight into how the limitations of the primitive hardware were maximized to their full potential. McAlpine also gives unique insight into the origin and development of the resurgence and interest in 8-bit hardware and the evolution of what is now known as chiptunes. --Rob Hubbard, composer for Kentilla, WAR and Sanxion A fascinating discovery of everything you didn't think you needed to know about chiptune lies here within. I was introduced to chiptune through the brilliant work of PixelH8 when he supported me in Brighton. I had no idea how much of a scene there was and this explains it all. --Imogen Heap A fascinating discovery of everything you didn't think you needed to know about chiptune lies here within. I was introduced to chiptune through the brilliant work of PixelH8 when he supported me in Brighton. I had no idea how much of a scene there was and this explains it all. * Imogen Heap * Through his deep understanding of the evolution and history of computer and video game consoles, Kenneth McAlpine has produced a comprehensive and technical book covering all aspects of the early development of computer and video game 8-bit audio hardware. With the help of the leading composers of the day and through hours of interviews, the book provides insight into how the limitations of the primitive hardware were maximized to their full potential. McAlpine also gives unique insight into the origin and development of the resurgence and interest in 8-bit hardware and the evolution of what is now known as chiptunes. * Rob Hubbard, composer for Kentilla, WAR, and Sanxion * Author InformationKenneth B. McAlpine is an award-winning composer, musician, and technologist who has scored for theatre, film, and video games, and who has performed internationally as a harpsichordist, pianist, and jazz organist. He was one of the team who developed the world's first degree programmes in computer games technology in Dundee in the late 1990s, a role that has fuelled his passion for sharing interesting stories about music and play. He lives in Fife on the East Coast of Scotland. Tab Content 6Author Website:Countries AvailableAll regions |