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OverviewComputer games are often played by a human player against an artificial intelligence software entity. In order to truly respond in a human-like manner, the artificial intelligence in games must be adaptive, or respond as a human player would as he/she lea Full Product DetailsAuthor: Darryl Charles , Colin Fyfe , Daniel Livingstone , Stephen McGlincheyPublisher: IGI Global Imprint: IGI Global ISBN: 9786611057947ISBN 10: 6611057943 Pages: 278 Publication Date: 01 January 2008 Audience: General/trade , General Format: Electronic book text Publisher's Status: Active Availability: Out of stock ![]() The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |