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OverviewComputer games are often played by a human player against an artificial intelligence software entity. In order to truly respond in a human-like manner, the artificial intelligence in games must be adaptive, or respond as a human player would as he/she lea Full Product DetailsAuthor: Darryl Charles (University of Ulster, Ireland) , Darryl Charles (University of Ulster, Ireland) , Colin Fyfe (University of Paisley, UK) , Daniel Livingstone (University of Paisley, UK)Publisher: IGI Global Imprint: IGI Global ISBN: 9781281057945ISBN 10: 1281057940 Pages: 278 Publication Date: 01 January 2008 Audience: General/trade , General Format: Electronic book text Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |