Beginning Unreal Engine 4 Blueprints Visual Scripting: Using C++: From Beginner to Pro

Author:   Satheesh Pv
Publisher:   APress
Edition:   1st ed.
ISBN:  

9781484263952


Pages:   165
Publication Date:   26 November 2020
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Our Price $145.17 Quantity:  
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Beginning Unreal Engine 4 Blueprints Visual Scripting: Using C++:  From Beginner to Pro


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Overview

Discover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This book starts with installing, launching, and examining the details of Unreal Engine.   Next, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, you’ll create material, meshes, and textures.   The last chapter brings all the concepts together by building a demo game. By the end of the book, you’ll be equipped with the know-how and techniques needed to develop and deploy your very own game in Unreal Engine.  What You Will Learn Discover Blueprints and how to apply them in Unreal Engine 4 Get started with C++ programming in Unreal Engine 4 Apply the concepts of physics and ray-casting Work with the Gameplay Framework Who This Book Is For  Beginners interested in learning Blueprints visual scripting and C++ for programming games in Unreal Engine 4 would find this book useful.

Full Product Details

Author:   Satheesh Pv
Publisher:   APress
Imprint:   APress
Edition:   1st ed.
Weight:   0.454kg
ISBN:  

9781484263952


ISBN 10:   1484263952
Pages:   165
Publication Date:   26 November 2020
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Chapter 1:  Introduction to Unreal Engine 4.- Chapter 2:  Introduction to Blueprints.- Chapter 3: C++ and Unreal Engine.- Chapter 4: Gameplay Framework.- Chapter 5: Basic Physics and Raycasting.- Chapter 6: Importing Meshes, Textures, and Creating Materials.- Chapter 7: Project: Demo Game.

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Author Information

Satheesh Pv is a game programmer living in Mumbai, India. He started his career as a game developer in 2012 by making a first-person multiplayer game with his brother and close friend using Unreal Development Kit and created Unreal X-Editor, which was an IDE developed for UnrealScript, the native scripting language of Unreal Engine 3. He was selected by Epic Games as one of the closed beta testers for Unreal Engine 4 before its public release. He is also a moderator at Unreal Engine forums as well as a spotlight member and Engine contributor.

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