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OverviewAre you a beginning programmer just getting started in 3D graphics programming? If you're comfortable programming in C++ and have a basic understanding of 3D math concepts, 'Beginning OpenGL Game Programming, Second Edition' will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL, OpenGL 3.0, this book is perfect for programmers who are new to game development or new to OpenGL. New skills and concepts are taught using step-by-step instructions, with end-of-chapter exercises for testing and reinforcement. From creating a simple OpenGL application, to applying texture mapping, and even displaying 2D fonts, you'll find complete yet concise coverage of all the newest features of OpenGL as they apply to 3D graphics for game development. And by the end of the book, you'll be able to apply your new-found knowledge of OpenGL to create your very own games. Full Product DetailsAuthor: Luke BensteadPublisher: Cengage Learning, Inc Imprint: Delmar Cengage Learning Edition: 2nd edition Dimensions: Width: 18.90cm , Height: 2.00cm , Length: 23.20cm Weight: 0.678kg ISBN: 9781598635287ISBN 10: 159863528 Pages: 290 Publication Date: 01 April 2009 Audience: Professional and scholarly , Professional & Vocational Format: Mixed media product Publisher's Status: Out of Print Availability: In Print Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock. Table of ContentsReviewsNote from the Publisher: Corrected project files and image files from the book's accompanying CD-ROM can be found under Downloads on the Course Technology PTR website here: http: //www.courseptr.com/ptr_downloads.cfm. You can search for the downloads using the book's title, ISBN, or author.We apologize for any inconvenience these errors may have caused. Author InformationLuke has been programming OpenGL and C++ for 7 years. He graduated from the University of Portsmouth in 2002 with a Bsc(hons) Degree in Multimedia Programming and an HND in Software Engineering. At Portsmouth he was also awarded the Climax Prize for Best Interactive Technology Project for an OpenGL modeling application. Luke is an active member of the gamedev.net community and co-maintainer of nehe.gamedev.net. He currently works as a software developer in London. Tab Content 6Author Website:Countries AvailableAll regions |
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