Beginning .NET Game Programming in C#

Author:   David Weller ,  Alexandre Santos Lobao ,  Ellen Hatton ,  Ellen Hatton
Publisher:   APress
Edition:   Softcover reprint of the original 1st ed.
ISBN:  

9781590593196


Pages:   440
Publication Date:   22 March 2004
Format:   Paperback
Availability:   Out of print, replaced by POD   Availability explained
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Beginning .NET Game Programming in C#


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Overview

This long-awaited title provides a clear introduction to game programming for you, C# programmers! Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX 9, and other advanced .NET features, like animation and sounds. Code examples are actually complete games, and include .Nettrix, .Netterpillars, River Pla.NET, Magic KindergarteN, D-iNfEcT, Nettrix II (for the Pocket PC), and a version of the classic game, Spacewars.

Full Product Details

Author:   David Weller ,  Alexandre Santos Lobao ,  Ellen Hatton ,  Ellen Hatton
Publisher:   APress
Imprint:   APress
Edition:   Softcover reprint of the original 1st ed.
Dimensions:   Width: 17.80cm , Height: 4.00cm , Length: 23.50cm
Weight:   0.833kg
ISBN:  

9781590593196


ISBN 10:   1590593197
Pages:   440
Publication Date:   22 March 2004
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Out of print, replaced by POD   Availability explained
We will order this item for you from a manufatured on demand supplier.

Table of Contents

Chapter 1 .Nettrix: GDI+ and Collision Detection Chapter 2 .Netterpillars: Artificial Intelligence and Sprites Chapter 3 Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+ Chapter 4 Space Donuts: Sprites Revisited Chapter 5 Spacewar! Chapter 6 Spacewar3D: Meshes and Buffers and Textures, Oh My! Chapter 7 Adding Visual Effects to Spacewar3D Epilogue Taking Your Next Steps Bonus Chapter Porting .Nettrix to Pocket PC Appendix A Suggested Reading Appendix B Motivations in Games Appendix C How Do I Make Games? Appendix D Guidelines for Developing Successful Games

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Author Information

"Sometime around 1974, David Weller discovered a coin-operated Pong game in a pizza parlor in Sacramento, California, and was instantly hooked on computer games. A few years later, he was introduced to the world of programming by his godfather, who let him use his Radio Shack TRS-80 computer to learn about programming in BASIC. David's first program was a simple dice game that graphically displayed the die face (he still has the first version he originally wrote on paper). He quickly outgrew BASIC, though, and soon discovered the amazing speed you could get by writing video games in assembly language. He spent the remainder of his high school years getting bad grades, but writing cool software, none of which made him any money. He spent the next 10 years in the military, learning details about computer systems and software development. Shortly after he left the military, David was offered a job to help build the Space Station Training Facility for the U.S. National Aeronautics and SpaceAdministration (NASA). From that point on, he merrily spent time working on visual simulation and virtual reality applications. He made the odd shift into multitier IT application development during the Internet boom, ultimately landing inside of Microsoft as a technical evangelist, where he spends time playing with all sorts of new technology and merrily saying under his breath, ""I can't believe people pay me to have this much fun!"""

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