Beginning IOS Games Development: For iPhone, iPad, and iPod Touch

Author:   Peter Bakhirev ,  P.J. Cabrera ,  Ben Smith ,  Eric Wing
Publisher:   APress
Edition:   2nd New edition
ISBN:  

9781430234197


Pages:   800
Publication Date:   14 October 2011
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Beginning IOS Games Development: For iPhone, iPad, and iPod Touch


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Overview

The apps market is hot, and iOS games are leading the way, with games making up over 70 percent of the most popular apps. If you've ever wanted to create your own games for the iPhone, iPad, or iPod touch, this book is exactly what you need. <br /> You've probably already read and mastered Beginning iPhone 3 Development: Exploring the iPhone SDK from Apress - the best-selling second edition of the highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. Beginning iOS Games Development is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style. <br /> <br /> While games are all about fun, they're serious business at the same time. With this book, you'll roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: <br /> * Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES * Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession * Game networking with GameKit, Bonjour, and Internet sharing * Techniques for iPhone or iPad specific gaming What you'll learn * Efficient methods for drawing in 2D and 3D to the iPhone and iPad screens * Game-specific animation techniques with Core Animation * How to use OpenGL ES for more complex and realistic gaming backgrounds and action * Numerous ways to add music to enhance the gaming experience * How to give your users access to their iOS libraries from within games * The tools and techniques of 3D audio for creating even more realistic gaming experiences * How to do networking right, including two-player games over Bluetooth and multiplayer games over Wi-Fi Who this book is for All game developers who want to create iPhone, iPad and/or iPod touch games.

Full Product Details

Author:   Peter Bakhirev ,  P.J. Cabrera ,  Ben Smith ,  Eric Wing
Publisher:   APress
Imprint:   APress
Edition:   2nd New edition
ISBN:  

9781430234197


ISBN 10:   1430234199
Pages:   800
Publication Date:   14 October 2011
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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