Beginning iOS Game Center and GameKit: For iOS, tvOS, and MacOS

Author:   Kyle Richter ,  Beau G. Bolle
Publisher:   APress
Edition:   2nd ed.
ISBN:  

9781484277553


Pages:   301
Publication Date:   04 December 2021
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Our Price $145.17 Quantity:  
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Beginning iOS Game Center and GameKit: For iOS, tvOS, and MacOS


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Overview

Create fun and polished games and gamify your apps with GameKit and Game Center. This fully updated new edition of Kyle Richter’s classic can help you reach new customers through social integrations, multiplayer, and achievements. Quickly add a level of polish to your apps that used to take weeks of hard work and late nights. Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing and maintaining your own server. You'll also see how to easily add advanced networking concepts like VoIP support in hours, not days. Game Center is heavily pushed and promoted by Apple. By adding Game Center into your game, not only do you gain access to polished and professional features but your app will see a boost in downloads and sharing. Expeditiously implement a plethora of advanced social networking concepts into your apps. Create custom Game Center Manager classes that can be rapidly deployed into any of your new or existing projects. And jump right over pitfalls commonly encountered by new and experienced Game Center developers. Become a Game Center development champ! What You'll Learn Build a reusable Game Center manager class that can be quickly used in future projects Integrate Game Kit and Game Center leaderboards and Achievements into your project Add real time and turned based multiplayer functionality to your game Implement a real time voice chat system Who This Book Is For Experienced developers who already have a basic understanding of iOS development but haven’t yet had a chance to work with GameKit technology will benefit from this book. 

Full Product Details

Author:   Kyle Richter ,  Beau G. Bolle
Publisher:   APress
Imprint:   APress
Edition:   2nd ed.
Weight:   0.504kg
ISBN:  

9781484277553


ISBN 10:   1484277554
Pages:   301
Publication Date:   04 December 2021
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Chapter 1: Getting Started with Game Kit and Game Center  Game Kit and Game Center a History Game Center Benefits and Marketing Game Kit: An Overview  Sample Game: UFOs UFOs: Examining the Source Code Getting Started with iTunes Connect   Chapter 2: Game Center: Setting Up and Getting Started  Game Center from the user perspective Testing for Game Center  Authenticating with Game Center  The Sandbox  Watching for Status Changes Working with GKLocalPlayer Retrieving a Friends List Friend List Avatars  Working with Players    Chapter 3: Leaderboards Why a Leaderboard? An Overview of Leaderboards in Game Center  Configuring a Leaderboard in iTunes Connect Posting a Score Setting a Default Leaderboard  Adding Score Posting to UFOs Handling Failures When Submitting a Score Presenting a Leaderboard Customizing the Leaderboard Mapping a Player ID Local Player Score A Better Approach   Chapter 4: Achievements   Why Achievements? An Overview of Achievements in Game Center Configuring Achievements in iTunes Connect  Resetting Achievements  Adding Achievement Hooks    Chapter 5: Matchmaking and Invitations   Why Add Matchmaking and Invitations to Your App?  Common Matchmaking Scenarios  Creating a New Match Request  Presenting Match GUI  Handling Incoming Invitations  Auto-Matching  Matching Programmatically Adding a Player to a Match iOS 5  Reinvites Player Groups Player Attributes Player Activity Using Your Own Server (Hosted Matches)    Chapter 6: The Peer Picker  Benefits of the Peer Picker  Real-World Examples Working with Sessions  Presenting a Peer Picker  Advanced GKSession Interaction  The Peer Picker Delegate Summary    Chapter 7: Network Design Overview Three Types of Networks  Less Common Networks  Reliable Data vs. Unreliable Data Sending Only What Is Needed Prediction and Extrapolation Formatting Messages  Preventing Cheating and Preventing Timeout-Related Disconnections What to Do When All Else Fails    Chapter 8: Exchanging Data   Modifying a Single-Player Game Setting Up Our Engine for Multiplayer  Putting Everything Together  Disconnections    Chapter 9: Turned-Based Gaming with Game Center  A New Sample Project  GKTurnedBasedMatchmakerViewController  Starting a New Game Making the First Move  Continuing a Game in Progress Ending a Match  Quitting and Forfeiting  Programmatic Matches GKTurnBasedEventHandler    Chapter 10: Voice Chat Voice Chat for Game Center Voice Chat for Game Kit  Putting It Together    Chapter 11: In-App Purchase with StoreKit   Setting Up Your App in iTunes Connect  Adding Products to Your App  Purchasing a Product Subscriptions and Renewals Test Accounts and Testing Purchases  Submitting a Purchase GUI Screenshot  Developer Approval Receipts  Tying Everything Together in UFOs 

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Author Information

Kyle Richter started writing code in the early 90's on the Commodore 64, and soon after progressed to a Mac SE. Since then he has been dedicated to working exclusively with Apple products. Kyle is currently the CEO of MartianCraft LLC a custom mobile software development shop. Kyle has been running software development companies since 2004. His company was behind the release of the first iOS trivia game, as well as the first mobile game to support true non-local multiplayer. His companies have been named to the Inc 5000 fastest growing companies in the world on three separate occasions. Kyle has worked on notable project for some of the largest brands in the world. He is also a frequent speaker on software development and entrepreneurship speaking at more than two hundred events across the globe. In his spare time he enjoys traveling, backcountry hiking, scuba diving, and cooking. He can be found on twitter @kylerichter. Beau Bolle has been tinkering with technology as long as he can remember and has over 20 years of professional software development experience. He’s worked on a wide variety of clients from startups to Fortune 500 companies on an even wider variety of projects including audio tools; social media apps; e-commerce, bug tracking, source control, and CRM systems; and enterprise apps. As CTO of MartianCraft, he is dedicated to creating an environment that fosters creativity and enables people to do their best work. In his free time, Beau enjoys traveling, camping, and hiking. He’s an avid tabletop gamer and has recently taken up leatherworking.

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