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OverviewCreate fun and polished games and gamify your apps with GameKit and Game Center. This fully updated new edition of Kyle Richter’s classic can help you reach new customers through social integrations, multiplayer, and achievements. Quickly add a level of polish to your apps that used to take weeks of hard work and late nights. Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing and maintaining your own server. You'll also see how to easily add advanced networking concepts like VoIP support in hours, not days. Game Center is heavily pushed and promoted by Apple. By adding Game Center into your game, not only do you gain access to polished and professional features but your app will see a boost in downloads and sharing. Expeditiously implement a plethora of advanced social networking concepts into your apps. Create custom Game Center Manager classes that can be rapidly deployed into any of your new or existing projects. And jump right over pitfalls commonly encountered by new and experienced Game Center developers. Become a Game Center development champ! What You'll Learn Build a reusable Game Center manager class that can be quickly used in future projects Integrate Game Kit and Game Center leaderboards and Achievements into your project Add real time and turned based multiplayer functionality to your game Implement a real time voice chat system Who This Book Is For Experienced developers who already have a basic understanding of iOS development but haven’t yet had a chance to work with GameKit technology will benefit from this book. Full Product DetailsAuthor: Kyle Richter , Beau G. BollePublisher: APress Imprint: APress Edition: 2nd ed. Weight: 0.504kg ISBN: 9781484277553ISBN 10: 1484277554 Pages: 301 Publication Date: 04 December 2021 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand We will order this item for you from a manufactured on demand supplier. Table of ContentsChapter 1: Getting Started with Game Kit and Game Center Game Kit and Game Center a History Game Center Benefits and Marketing Game Kit: An Overview Sample Game: UFOs UFOs: Examining the Source Code Getting Started with iTunes Connect Chapter 2: Game Center: Setting Up and Getting Started Game Center from the user perspective Testing for Game Center Authenticating with Game Center The Sandbox Watching for Status Changes Working with GKLocalPlayer Retrieving a Friends List Friend List Avatars Working with Players Chapter 3: Leaderboards Why a Leaderboard? An Overview of Leaderboards in Game Center Configuring a Leaderboard in iTunes Connect Posting a Score Setting a Default Leaderboard Adding Score Posting to UFOs Handling Failures When Submitting a Score Presenting a Leaderboard Customizing the Leaderboard Mapping a Player ID Local Player Score A Better Approach Chapter 4: Achievements Why Achievements? An Overview of Achievements in Game Center Configuring Achievements in iTunes Connect Resetting Achievements Adding Achievement Hooks Chapter 5: Matchmaking and Invitations Why Add Matchmaking and Invitations to Your App? Common Matchmaking Scenarios Creating a New Match Request Presenting Match GUI Handling Incoming Invitations Auto-Matching Matching Programmatically Adding a Player to a Match iOS 5 Reinvites Player Groups Player Attributes Player Activity Using Your Own Server (Hosted Matches) Chapter 6: The Peer Picker Benefits of the Peer Picker Real-World Examples Working with Sessions Presenting a Peer Picker Advanced GKSession Interaction The Peer Picker Delegate Summary Chapter 7: Network Design Overview Three Types of Networks Less Common Networks Reliable Data vs. Unreliable Data Sending Only What Is Needed Prediction and Extrapolation Formatting Messages Preventing Cheating and Preventing Timeout-Related Disconnections What to Do When All Else Fails Chapter 8: Exchanging Data Modifying a Single-Player Game Setting Up Our Engine for Multiplayer Putting Everything Together Disconnections Chapter 9: Turned-Based Gaming with Game Center A New Sample Project GKTurnedBasedMatchmakerViewController Starting a New Game Making the First Move Continuing a Game in Progress Ending a Match Quitting and Forfeiting Programmatic Matches GKTurnBasedEventHandler Chapter 10: Voice Chat Voice Chat for Game Center Voice Chat for Game Kit Putting It Together Chapter 11: In-App Purchase with StoreKit Setting Up Your App in iTunes Connect Adding Products to Your App Purchasing a Product Subscriptions and Renewals Test Accounts and Testing Purchases Submitting a Purchase GUI Screenshot Developer Approval Receipts Tying Everything Together in UFOsReviewsAuthor InformationKyle Richter started writing code in the early 90's on the Commodore 64, and soon after progressed to a Mac SE. Since then he has been dedicated to working exclusively with Apple products. Kyle is currently the CEO of MartianCraft LLC a custom mobile software development shop. Kyle has been running software development companies since 2004. His company was behind the release of the first iOS trivia game, as well as the first mobile game to support true non-local multiplayer. His companies have been named to the Inc 5000 fastest growing companies in the world on three separate occasions. Kyle has worked on notable project for some of the largest brands in the world. He is also a frequent speaker on software development and entrepreneurship speaking at more than two hundred events across the globe. In his spare time he enjoys traveling, backcountry hiking, scuba diving, and cooking. He can be found on twitter @kylerichter. Beau Bolle has been tinkering with technology as long as he can remember and has over 20 years of professional software development experience. He’s worked on a wide variety of clients from startups to Fortune 500 companies on an even wider variety of projects including audio tools; social media apps; e-commerce, bug tracking, source control, and CRM systems; and enterprise apps. As CTO of MartianCraft, he is dedicated to creating an environment that fosters creativity and enables people to do their best work. In his free time, Beau enjoys traveling, camping, and hiking. He’s an avid tabletop gamer and has recently taken up leatherworking. Tab Content 6Author Website:Countries AvailableAll regions |