Beginning Game Programming: A GameDev.net Collection

Author:   John Hattan ,  John Hattan
Publisher:   Cengage Learning, Inc
Edition:   New edition
ISBN:  

9781598638059


Pages:   536
Publication Date:   19 February 2009
Format:   Paperback
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Our Price $105.57 Quantity:  
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Beginning Game Programming: A GameDev.net Collection


Overview

Welcome to 'Beginning Game Programming: A GameDev.net Collection,' the second in a series of books published in collaboration with GameDev.net, the online community where game developers worldwide can network and freely exchange information and ideas. Assembled in print for the first time, and comprised of the best introductory programming articles that have appeared on GameDev.net over the past decade, this volume features invaluable information and ideas for anyone looking for a solid foundation in the basics of game programming. Truly dedicated to the beginner, as you dive into the fun and challenging world of game development, you'll clear up the mystery of what programming language to use, find information on coding best practices, explore graphics creation, get an introduction to scripting, learn about debugging, and much more. All articles have been updated to comply with the latest technology, and as a bonus, this volume also features exclusive, new content that cannot be found anywhere else. Continuing in their tradition of excellence, 'Beginning Game Programming: A GameDev.net Collection' captures the best of GameDev.net and is an invaluable resource in your pursuit of game development success.

Full Product Details

Author:   John Hattan ,  John Hattan
Publisher:   Cengage Learning, Inc
Imprint:   Course Technology Inc
Edition:   New edition
Dimensions:   Width: 18.50cm , Height: 3.80cm , Length: 23.10cm
Weight:   1.044kg
ISBN:  

9781598638059


ISBN 10:   159863805
Pages:   536
Publication Date:   19 February 2009
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Inactive
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Table of Contents

Part 1: Introductory Programming Chapter 1: What Language Do I Use; Chapter 2: Good Coding Practices; Chapter 3: Using PDL for Code Design and Documentation; Chapter 4: Debuggin in Visual Studio - Part 1; Part 2: Graphics: Chapter 5: Extended Graphical Templates for Sprite Management; Chapter 6: Isometric and Hexagonal Maps Chapter 7: Mouse Maps for Isometric Height Maps; Chapter 8: Bezier Curves and Surfaces; Chapter 9: Direct3D vs. OpenGL: Which API to Use When, Where, and Why; Part 3: Scripting Chapter 10: An Introcution to Lua; Chapter 11: Introduction to GameMonkey Script; Part 4: Networking Chapter 12: The Internet, TCP/IP, and Socket Programming; Chapter 13: Programming with Asynchronous Sockets; Part 5: Algorithms Chapter 14: Vectors and Matrices: A Primer; Chapter 15: Collision Detection and Response; Chapter 16: A* Pathfinding for Beginners; Part 6: C++ Chapter 17: Organizing Code Files in C and C++; Chapter 18: An Exceptional Quest; Chapter 19: The One: A Singleton Discussion; Part 7: Miscellaneous Topics Chapter 20: Introduction to Pointers, Structures, and Linked Lists; Chapter 21: Sound Formats and Their Uses in Games; Chapter 22: Using XML Technologies for Enhancing Log Files; Chapter 23: SQL in 60 Seconds; Chapter 24: Item Management Systems; Chapter 25: A Comparison of Browser and Widget Platforms;

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Author Information

John Hattan has been working steadily in the casual game-space since the TRS-80 days and professionally since 1990. After seeing his small-format games turned down for what turned out to be Tandy's last PC release, he took them independent, eventually releasing them as several discount game-packs through a couple of publishers. The packs are actually still available on store-shelves, although you'll need a keen eye to find them nowadays. He continues to work in the casual game-space as an independent developer, largely working on games in Flash for his website, The Code Zone (www.thecodezone.com). His current scheme is to distribute his games virally on various web-portals and widget platforms. In addition, John writes weekly product reviews and blogs (over ten years old) for www.gamedev.net from his home office where he lives with his wife and daughter in their home in the woods near Lake Grapevine in Texas.

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