Beginning Game AI with Unity: Programming Artificial Intelligence with C#

Author:   Sebastiano M. Cossu
Publisher:   APress
Edition:   1st ed.
ISBN:  

9781484263549


Pages:   143
Publication Date:   06 December 2020
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Our Price $145.17 Quantity:  
Add to Cart

Share |

Beginning Game AI with Unity: Programming Artificial Intelligence with C#


Add your own review!

Overview

Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter. AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making. What You Will Learn Understand the fundamentals of AI Create gameplay-based AI to address navigation and decision-making problems Put into practice graph theory and behavior models Address pathfinding problems Use the A* algorithm, the deus ex machina of pathfinding algorithms Create a mini stealth game Who This Book Is For Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games

Full Product Details

Author:   Sebastiano M. Cossu
Publisher:   APress
Imprint:   APress
Edition:   1st ed.
Weight:   0.454kg
ISBN:  

9781484263549


ISBN 10:   1484263545
Pages:   143
Publication Date:   06 December 2020
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Chapter 1:  Introduction.- Chapter 2:  The Basics.- Chapter 3: Paths and Waypoints.- Chapter 4: Navigation.- Chapter 5: Behaviors.

Reviews

Author Information

Sebastiano Cossu is a software engineer and game developer. He studied computer science at the University of Rome ""La Sapienza"". He is currently working as Game UI Developer at Feral Interactive Ltd. in London. He wrote the Apress book, Game Development with GameMaker Studio 2.

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Latest Reading Guide

MRG2025CC

 

Shopping Cart
Your cart is empty
Shopping cart
Mailing List