Beginning Flash Game Programming For Dummies

Author:   Andy Harris
Publisher:   John Wiley & Sons Inc
ISBN:  

9780764589621


Pages:   416
Publication Date:   11 November 2005
Format:   Paperback
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

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Beginning Flash Game Programming For Dummies


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Overview

You can start game programming in a flash Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more. Discover how to * Build and control basic movie clips * Make text appear and change * Generate random numbers * Add sound effects * Create cars and space vehicles that move realistically * Blow up stuff onscreen

Full Product Details

Author:   Andy Harris
Publisher:   John Wiley & Sons Inc
Imprint:   For Dummies
Dimensions:   Width: 18.80cm , Height: 2.20cm , Length: 23.40cm
Weight:   0.626kg
ISBN:  

9780764589621


ISBN 10:   0764589628
Pages:   416
Publication Date:   11 November 2005
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Out of Print
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Table of Contents

Introduction 1 Part I: Basic Flash 7 Chapter 1: Why You Want to Write Games in Flash 9 Chapter 2: Cruising and Using the Flash Environment 19 Part II: The Next Steps 43 Chapter 3: Altered States 45 Chapter 4: Getting with the Program 61 Chapter 5: Making an Interactive Game 85 Part III: Sprites, or Movie Clips 111 Chapter 6: Introducing Sprites and Movie Clips 113 Chapter 7: Won’t Be Long ’Til You Write Pong 141 Part IV: Getting Control of the Situation 173 Chapter 8: Keyboard Input and Audio Output 175 Chapter 9: It’s Alive! Animating Your Sprites 193 Chapter 10: Building the Monster Traffic Game 219 Part V: Phun with Phuzzy Physics 245 Chapter 11: Vectors and Gravity 247 Chapter 12: Vehicle Motion 279 Chapter 13: The Life and Death of Sprites 317 Part VI: The Part of Tens 341 Chapter 14: Ten Math Concepts for Game Programmers 343 Chapter 15: Ten Game Starters 351 Index 377

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Author Information

Andy Harris earned a degree in Special Education from Indiana University/Purdue University–Indianapolis (IUPUI). He taught young adults with severe disabilities for several years. He also taught himself enough computer programming to support his teaching habit with freelance programming. Those were the exciting days when computers started to have hard drives, and some computers connected to each other with arcane protocols. He taught programming in those days because it was fun. Eventually, Andy decided to teach computer science full time, and he still teaches at IUPUI. He lectures in the applied computing program and runs the streaming media lab. He also teaches classes in whatever programming language is in demand at the time. He has developed a large number of online video-based courses and international distance education projects. Andy has written several books on various computing topics and languages including Java, C#, mobile computing, JavaScript, and PHP/MySQL. Andy welcomes comments and suggestions about his books. He can be reached at aharris@cs.iupui.edu.

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