Beginning Directx 10 Game Programming

Author:   Wendy Jones
Publisher:   Cengage Learning, Inc
ISBN:  

9781598633610


Pages:   384
Publication Date:   27 August 2007
Format:   Mixed media product
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

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Beginning Directx 10 Game Programming


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Overview

Discover the exciting world of game programming and 3D graphics creation using DirectX 10! Beginning DirectX[registered] 10 Game Progmramming is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to teach the basics of DirectX 10, introducing skills that can be applied to creating games for both PC and game console platforms. You'll start by learning how to install the DirectX SDK and how to get your first application up and running. From there you'll be introduced to the 2D and 3D graphics components of DirectX allowing you to draw animated sprites and create 3D objects. Put your new skills to the test with a final, hands-on project that shows how to bring together everything you've learned. If you have a basic knowledge of C++ and 3D math concepts then you are ready to learn how to program amazing 3D game graphics with Beginning DirectX 10 .

Full Product Details

Author:   Wendy Jones
Publisher:   Cengage Learning, Inc
Imprint:   Delmar Cengage Learning
Dimensions:   Width: 18.80cm , Height: 2.50cm , Length: 23.40cm
Weight:   0.794kg
ISBN:  

9781598633610


ISBN 10:   1598633619
Pages:   384
Publication Date:   27 August 2007
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Mixed media product
Publisher's Status:   Active
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

Table of Contents

1. What is DirectX 2. First DirectX Project 3. Sprites and 2D Drawing 4. Fonts 5. 3D Primer 6. Direct3D Quickstart 7. Shaders 8. Advanced Direct3D 9. DirectInput 10. XInput 11. DirectSound 12. Final Project App A. Question/Answers App B. Using the CD-ROM

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Author Information

Wendy Jones devoted herself to computers the first time her eyes befell an Apple IIe in elementary school. From that point on, she spent every free moment learning BASIC and graphics programming, sketching out her ideas on graph paper to type in later. Other computer languages followed, including Pascal, C, C#, and C++. As Wendy's career in computers took off, she branched out, teaching herself Windows programming and then jumping into the dot-com world for a bit. Although Internet companies provided a challenge, they didn't provide fulfillment, so Wendy started expanding her programming skills to games, devoting any extra energy to its pursuit. Wendy's true passion became apparent when she got the opportunity to work for Atari's Humongous Entertainment as a game programmer. During her time at Atari, she worked on both PC and console titles, thrilled with the challenge they provided. Wendy can now be found at Electronic Art's Tiburon studio in Orlando working with some wonderfully talented people on Next Generation consoles. If you have any comments or questions about this book, you can reach Wendy at her website at http: //www.fasterkittycodecode.com.

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