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OverviewFull Product DetailsAuthor: Wallace WangPublisher: APress Imprint: APress Edition: 1st ed. Weight: 0.765kg ISBN: 9781484241011ISBN 10: 1484241010 Pages: 489 Publication Date: 05 November 2018 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsChapter 1: Interacting with the Real World.- Chapter 2: Getting to Know ARKit.- Chapter 3: World tracking.- Chapter 4: Working with shapes.- Chapter 5: Working with lights.- Chapter 6: Positioning Objects.- Chapter 7: Rotating objects.- Chapter 8: Drawing on screen.- Chapter 9: Adding touch gestures to augmented reality.- Chapter 10: Interacting with augmented reality.- Chapter 11: Plane detection.- Chapter 12: Physics on virtual objects.- Chapter 13: Interacting with the real world.- Chapter 14: Image detection.- Chapter 15: Displaying video and virtual models.- Chapter 16: Image tracking and object detection.- Chapter 17: Persistence.- Appendix A: Converting 3D model files.- Appendix B: Creating virtual objects visually.ReviewsAuthor Information"Wallace Wang has written more than 40 computer books, including macOS Programming For Absolute Beginners, Absolute Beginners Guide to Computing, Pro iPhone Development with Swift, and Android Apps for Absolute Beginners. In addition to programming with Swift, Java, and other languages for the Mac, iOS, and Android; he also performs stand-up comedy, having appeared on A&E s ""Evening at the Improv,"" and having performed in Las Vegas at the Riviera Comedy Club at the Riviera Hotel & Casino. When he’s not writing programming books or performing stand-up comedy, he also enjoys blogging about screenwriting at his site, The 15 Minute Movie Method, where he shares screenwriting tips with other aspiring screenwriters who all share the goal of breaking into Hollywood." Tab Content 6Author Website:Countries AvailableAll regions |