Beginning Android Games Development: From Beginner to Pro

Author:   Ted Hagos ,  Mario Zechner ,  J.F. DiMarzio ,  Robert Green
Publisher:   APress
Edition:   4th ed.
ISBN:  

9781484261200


Pages:   364
Publication Date:   11 September 2020
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Beginning Android Games Development: From Beginner to Pro


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Author:   Ted Hagos ,  Mario Zechner ,  J.F. DiMarzio ,  Robert Green
Publisher:   APress
Imprint:   APress
Edition:   4th ed.
Weight:   0.587kg
ISBN:  

9781484261200


ISBN 10:   1484261208
Pages:   364
Publication Date:   11 September 2020
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

1.    Android, Setup and configuration a.    Installing Android Studio b.    Configuring Android Studio 2.    Quick tour of Android Studio a.    The IDE b.    Composing activities c.    Running d.    Debugging 3.    Android for Game Developers a.    What makes up a project b.    Activities c.    Basic I/O d.    Resources 4.    Game Development 101 a.    Genres b.    Game framework 5.    Balloon Popper a.    Describe the game’s logic b.    What the finished game will look and feel like c.    Creating the project in Android Studio 6.    Defining Visual Presentation a.    Background image b.    Adding the game controls c.    Implementing the Visual objects 7.    Game Logic for Balloon Popper a.    Thinking about levels b.    Popping the balloons c.    Managing game resources 8.    Adding Audio a.    The media player b.    Sound effects 9.    Introduction to OpenGL ES a.    What’s OpenGL ES b.    Texture mapping c.    Transformations 10.  Balloon Popper in OpenGL ES   11.  OpenGL ES 3D a.    Vertices in 3D b.    Z-buffer c.    Meshes 12.  Marketing and Monetizing a.    Advertising b.    Discovery c.    In-app purchases d.    Virtual currency 13.  Publishing the Game a.    Cleaning up the build b.    A checklist before publishing c.    Signing the APK d.    Google Play 14.  Where to Go from Here a.    Discussions on popular engines b.    Unity c.    Corona d.   Vulkan

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Author Information

Ted Hagos is CTO and Data Protection Officer of RenditionDigital International, a software development company based out of Dublin, Ireland. Before joining RDI, he had various software development roles and also spent time as a trainer at IBM Advanced Career Education, Ateneo ITI, and Asia Pacific College. He spent many years in software development, dating back to Turbo C, Clipper, dBase IV, and Visual Basic. Eventually, he found Java and spent many years there. Nowadays, he is busy with full-stack JavaScript and Android. Mario Zechner runs Badlogic Games, a game development shop focused on Android. JF DiMarzio is a seasoned Android developer and author. He began developing games in Basic on the TRS-80 Color Computer II in 1984. Since then, he has worked in the technology departments of companies such as the US Department of Defense and the Walt Disney Company. He has been developing on the Android platform since the beta release of version .03. He is also an accomplished author. Over the last 20 years, he has released fifteen books, including Android: A Programmer's Guide. His books have been translated into four languages and published worldwide. His writing style is very easy to read and understand, which makes the information on the topics that he presents more retainable. Robert Green is a mobile video game developer from Portland, Oregon who develops and publishes mobile games under the brand Battery Powered Games. He has developed over a dozen mobile games and graphically interactive apps for himself and clients in the last two years, which include 2D and 3D action, puzzle, racing, and casual games. Before diving full time into video game development, he worked for software companies in Minneapolis, Minnesota and Chicago, Illinois, including IBM Interactive. His current focus is on cross-platform game development and high-performance mobile gaming.

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