Beginner's Guide to Unity Shader Graph: Create Immersive Game Worlds Using Unity’s Shader Tool

Author:   Álvaro Alda
Publisher:   APress
Edition:   1st ed.
ISBN:  

9781484296714


Pages:   442
Publication Date:   16 September 2023
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Our Price $158.37 Quantity:  
Add to Cart

Share |

Beginner's Guide to Unity Shader Graph: Create Immersive Game Worlds Using Unity’s Shader Tool


Add your own review!

Overview

Discover how shaders can enhance your game and mesmerize players by making graphic gameplay elements more realistic and attractive. This book provides easy-to-follow recipes that will show you how to leverage the Unity Shader Graph to create more immersive, enjoyable games.   Author Álvaro Alda takes you through each effect step by step, so that you gain a foundational understanding of  how they are created using the Shader Graph tool. Practical projects help you put what you’re learning into context, from simple effects like 3D scan lines to more complicated effects such as black holes, bubble particles, water, and even interactive snow. Twelve different effects are demonstrated, to cover almost everything related to shader graph.   On completing this book, you will have a thorough understanding of the Shader Graph tool and samples to replicate and continue learning from. Whether you are an indie game developer or technical artist,Beginner's Guide to Unity Shader Graph will give you the confidence to use the Shader Graph tool to create games that will keep players glued to their screens.   What You Will Learn Understand the purpose and use of every node and function in Shader Graph Gain a working knowledge of the mathematics needed to use the  fragment and vertex shaders Create complex effects with Shader Graph using post processing and taking full advantage of the URP of the Unity 3D engine Develop procedural textures using mathematical nodes in Shader Graph   Who Is This Book For Technical artists, indie developers, and game developers with little to no knowledge of shaders, but who have basic knowledge of Unity. As the Shader Graph in Unity is similar to other shader editors like Amplify, Blender material nodes and Unreal shaders, this book can be used as reference when working with other platforms and game engines different from Unity.

Full Product Details

Author:   Álvaro Alda
Publisher:   APress
Imprint:   APress
Edition:   1st ed.
Weight:   0.868kg
ISBN:  

9781484296714


ISBN 10:   1484296710
Pages:   442
Publication Date:   16 September 2023
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Chapter 0: Unity Set Up and Guidelines Chapter 1: Introduction to ShadersSub -Topics:•What is a shader?•Vertex and fragment shader•Working spaces (world, object, view, tangent)•Light in URP•Create your first shader in URP Chapter 2: Shader Graph EditorSub -Topics:•Master nodes Connecting nodes•Properties•Connecting nodes•Subshader Chapter 3: Noise Sub -Topics:•What is a procedural noise?•Noise samples (Simple, Gradient, Voronoi)•Dissolve effect Chapter 4: Movement and Time Control Sub -Topics:•Scanlines 3D•UI transition Chapter 5: SciFi Shaders Sub -Topics:•Hologram effect•SciFi shield Chapter 6: Scene Depth Sub -Topics:•Water Shader•Acid Shader•Ice refraction•Black hole Chapter 7: Vertex DeformationSub -Topics:•Bubbles•Snow deformation•Stroke Effects Chapter 8: PBR MaterialsSub -Topics:•What is PBR?•Lava Effect Chapter 9: Bonus Effects Sub -Topics:•Retro particles•Interactive Snow•Toon shader Appendix A: Maths Review Sub -Topics:•Trigonometry•Vector mathematics•Matrix and algebra Appendix B: Shader Graph NodesSub -Topics:•Coordinate nodes.•Mathematic operation nodes (add, subtract, multiply...)•Restrictive nodes (clamp, frac)•Master nodes (position, base color, normals, smoothness)•Custom functions•Mix nodes (blend, lerp)•Color nodes (color, gradient, etc.)

Reviews

Author Information

Álvaro Alda is a game developer with over 4 years of experience currently working for Popcore, a pioneer German hypercasual game company. He has also worked at LabCave, a Spanish mobile game company. In his spare time, he likes to work on personal projects, which has led to release of his three games, one of them appearing on national Spanish television. He has also created tools for developers and artists for videogames.

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Latest Reading Guide

wl

Shopping Cart
Your cart is empty
Shopping cart
Mailing List