Beginner's Guide to Unity Shader Graph: Create Immersive Game Worlds Using Unity’s Shader Tool

Author:   Álvaro Alda
Publisher:   APress
Edition:   1st ed.
ISBN:  

9781484296714


Pages:   442
Publication Date:   16 September 2023
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

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Beginner's Guide to Unity Shader Graph: Create Immersive Game Worlds Using Unity’s Shader Tool


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Author:   Álvaro Alda
Publisher:   APress
Imprint:   APress
Edition:   1st ed.
Weight:   0.868kg
ISBN:  

9781484296714


ISBN 10:   1484296710
Pages:   442
Publication Date:   16 September 2023
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Chapter 1: Introduction to Shaders.- Chapter 2: Shader Graph.- Chapter 3: Mostly Used Nodes.- Chapter 4: Dynamic Shaders.- Chapter 5: Vertex Shaders.- Chapter 6: Distortion Shaders.- Chapter 7: Advanced Shaders.- Chapter 8: interactive Snow Effect. 

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Author Information

Álvaro Alda is a game developer with over 4 years of experience currently working for Popcore, a pioneer German hypercasual game company. He has also worked at LabCave, a Spanish mobile game company. In his spare time, he likes to work on personal projects, which has led to release of his three games, one of them appearing on national Spanish television. He has also created tools for developers and artists for videogames.

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