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OverviewFull Product DetailsAuthor: Álvaro AldaPublisher: APress Imprint: APress Edition: 1st ed. Weight: 0.868kg ISBN: 9781484296714ISBN 10: 1484296710 Pages: 442 Publication Date: 16 September 2023 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsChapter 1: Introduction to Shaders.- Chapter 2: Shader Graph.- Chapter 3: Mostly Used Nodes.- Chapter 4: Dynamic Shaders.- Chapter 5: Vertex Shaders.- Chapter 6: Distortion Shaders.- Chapter 7: Advanced Shaders.- Chapter 8: interactive Snow Effect.ReviewsAuthor InformationÁlvaro Alda is a game developer with over 4 years of experience currently working for Popcore, a pioneer German hypercasual game company. He has also worked at LabCave, a Spanish mobile game company. In his spare time, he likes to work on personal projects, which has led to release of his three games, one of them appearing on national Spanish television. He has also created tools for developers and artists for videogames. Tab Content 6Author Website:Countries AvailableAll regions |