Awesome Game Creation : No Programming Required

Author:   Jason Darby
Publisher:   Cengage Learning, Inc
Edition:   3rd Revised edition
ISBN:  

9781584505341


Pages:   448
Publication Date:   06 September 2007
Format:   Mixed media product
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

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Awesome Game Creation : No Programming Required


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Overview

Awesome Game Creation: No Programming Required, Third Edition teaches game enthusiasts and aspiring developers how to create your own computer games without programming skills. It teaches how the whole game design process works, beginning with an overview of how to design a game, and moving through the creation process from the basic building blocks to sound, music, and graphics. Throughout the book, you'll learn how to create a variety of games, including an 2D Dragon Flying Game, First Person Shooter, space shoot-em up, and more. To make sure you're able to follow along easily, each game is created through step-by-step tutorials that use 'drag-and-drop' game engines. You'll learn how to make and modify your own interactive 2D and 3D computer games. And, you'll learn how to use a variety of development tools, including The Games Factory 2 (latest version), GameMaker, and FPS Creator (new to this edition). This is a great way to learn the basics of game design and creation without having to learn how to program!!

Full Product Details

Author:   Jason Darby
Publisher:   Cengage Learning, Inc
Imprint:   Charles River Media
Edition:   3rd Revised edition
Dimensions:   Width: 18.50cm , Height: 3.00cm , Length: 23.10cm
Weight:   0.862kg
ISBN:  

9781584505341


ISBN 10:   1584505346
Pages:   448
Publication Date:   06 September 2007
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Mixed media product
Publisher's Status:   Out of Print
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Table of Contents

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CHAPTER 1 INTRODUCTION TO GAME DEVELOPMENT CHAPTER 2 THE HISTORY OF GAME DEVELOPMENT CHAPTER 3 GRAPHICS: THE BASIC BUILDING BLOCKS OF A GAME CHAPTER 4 SOUND AND MUSIC CHAPTER 5 ELEMENTS OF DESIGNING A GAME CHAPTER 6 INTRODUCTION TO GAME MAKER CHAPTER 7 YOUR FIRST GAME MAKER PROJECT CHAPTER 8 2D SPACE SHOOTER-END OF THE EARTH CHAPTER 9 INTRODUCTION TO THE GAMES FACTORY 2 CHAPTER 10 BEHIND THE SCENES OF THE GAMES FACTORY 2 CHAPTER 11 ALIEN WARS CHAPTER 12 LITTER BUG CHAPTER 13 ADVANCED GAME OVERVIEW CHAPTER 14 ADVANCED CONTROL OF OBJECTS CHAPTER 15 WORKING WITH PICTURES AND ANIMATIONS IN TGF2 CHAPTER 16 INTRODUCTION TO FPS CREATOR CHAPTER 17 CREATING A BASIC GAME WITH FPS CHAPTER 18 FPS CREATOR: NEXT STEP CHAPTER 19 TAKING FPS CREATOR TO THE NEXT LEVEL CHAPTER 20 FPS CREATOR ADVANCED OPTIONS CHAPTER 21 THE 3D GAMEMAKER CHAPTER 22 GAMESPACE LITE CHAPTER 23 GAME MAKING WEBSITES APPENDIX A DESIGN DOCUMENT: FIRST-PERSON SHOOTER APPENDIX B THE KEY POSITIONS IN A DEVELOPMENT TEAM


Author Information

Jason Darby is a game designer for one of Europe's leading game developers and publishers, working on a leading AAA game title for the PS3 and Xbox platforms. Jason is the author of a number of game-creation books, including Make Amazing Games in Minutes; Power User's Guide to Windows Development; Awesome Game Creation, Third Edition; Game Creation for Teens; Going to War: Creating Computer War Games; Picture Yourself Creating Video Games; and Wizards and Warriors: Massively Multiplayer Online Game Creation, all published by Cengage Learning. Jason has also had a number of articles published in the UK press, including in Retro Gamer and PC Format, both leading magazines in their field.

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