Awesome 3D Game Development: No Programming Required

Author:   Clayton E. Crooks
Publisher:   Cengage Learning, Inc
ISBN:  

9781584503255


Pages:   431
Publication Date:   22 July 2004
Format:   Mixed media product
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

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Awesome 3D Game Development: No Programming Required


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Overview

Awesome 3D Game Development: No Programming Required teaches aspiring game developers how to create their own computer games without programming skills and provides an in-depth understanding of how the game design process works. Using hands-on tutorials and drag-anddrop game engines, readers learn to make and modify their own interactive 3D computer games, create models, and select game assets. The CD-ROM has most of the demos of the development tools used in the book, including 3D GameMaker, Reality Factory, Multimedia Fusion, MilkShape 3D Modeler, and Paint Shop Pro. This is a great way to learn the fundamentals of game design and game creation - no programming skills required!

Full Product Details

Author:   Clayton E. Crooks
Publisher:   Cengage Learning, Inc
Imprint:   Charles River Media
Dimensions:   Width: 18.80cm , Height: 2.80cm , Length: 23.10cm
Weight:   0.953kg
ISBN:  

9781584503255


ISBN 10:   1584503254
Pages:   431
Publication Date:   22 July 2004
Audience:   General/trade ,  General
Format:   Mixed media product
Publisher's Status:   Out of Print
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Table of Contents

Chapter 1 Game Programming Overview Chapter 2 Getting Started With Game Development Chapter 3 Basic Building Blocks Of A Game Chapter 4 Design Documents Chapter 5 Elements Of The Design Document Chapter 6 What Programming Language Or Tools Should You Use? Chapter 7 Introduction To Multimedia Fusion Chapter 8 Multimedia Fusion Editors Chapter 9 Our First Game In Mmf Chapter 10 Finishing Touches For Our First Game Chapter 11 Introduction To Music And Sound Effects Chapter 12 Adobe's Audition Chapter 13 Creating Music And Sound Effects Chapter 14 Introduction To Milkshape 3d Chapter 15 Introduction To Paint Shop Pro Chapter 16 Simulating 3d With Mmf Chapter 17 Drawing Graphics For Duck Blast In Paint Shop Pro Chapter 18 3d Models For Duck Blast Chapter 19 Finishing Duck Blast 3d Chapter 20 Introduction To The 3d Gamemaker Chapter 21 Creating A Game With The 3d Gamemaker Chapter 22 Silly Adventure Chapter 23 Space War Chapter 24 Custom 3d Models In T3dgm Chapter 25 Building Custom 3d Levels Chapter 26 Tomb Raiding X 2 Chapter 27 Introduction To Reality Factory Chapter 28 Getting Started With Reality Factory Appendix About The Cd-Rom

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