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OverviewFull Product DetailsAuthor: Gerrit Meixner , Christian MüllerPublisher: Springer International Publishing AG Imprint: Springer International Publishing AG Edition: 1st ed. 2017 Dimensions: Width: 15.50cm , Height: 3.50cm , Length: 23.50cm Weight: 9.994kg ISBN: 9783319494470ISBN 10: 3319494473 Pages: 510 Publication Date: 07 March 2017 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of Contents"Part I: Introduction and Basics.- Retrospective and Future on Automotive Infotainment Systems - 100 years of User Interface Evolution.- Engaged Drivers – Safe Drivers: Gathering Real-Time Data from Mobile and Wearable Devices for Safe-Driving Apps.- Part II: Usability and User Experience.- Driver and Driving Experience in Car.- ""It's More Fun to Commute"" – An Example of Using Automotive Interaction Design to Promote Wellbeing in Cars.- Design to Support Energy Management for Electric Car Drivers.- Cultural User Experience in the Car – Towards a Standardized Systematic Intercultural Automotive UI/UX Design Process.- Part III: Interaction Techniques and Technologies.- The Neglected Passenger - How Collaboration in the Car Fosters Driving Experience and Safety.- The Influence of Non-Driving-Related Tasks on the Driver’s Resources and Performance.- Eye and Head Tracking for Focus of Attention Control in the Cockpit.- From Car-Driver-Handovers to Cooperative Interfaces: Visions for Driver-Vehicle Interaction in Automated Driving.- Driver in the Loop – Best Practices in Automotive Sensing and Feedback Mechanisms.- Towards Adaptive Ambient In-Vehicle Displays and Interactions: Insights and Design Guidelines from the 2015 Automotive UI Dedicated Workshop.- The Steering Wheel: A Design Space Exploration.- Part IV: Tools, Methods and Processes.- The Insight - Prototype - Product Cycle.- Virtual Reality Driving Simulator based on Head Mounted Displays.- Methods to Validate Automotive User Interfaces within Immersive Driving Environments.- Part V: Applications.- User Experience with Increasing Levels of Vehicle Automation - Overview of the Challenges & Opportunities as Vehicles Progress from Partial to High Automation.- AutoPlay: Unfolding Motivational Affordances of Autonomous Driving."ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |